I would say yes. Hidden interactables such as finding a secret passage way, pulling a hidden lever, etc, could easily be made to line up with the body. On Wed, Jun 10, 2009 at 10:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > It seems like it might be weird cause think about this... > > #1) you walk around and periodically a message pops up that says "Press A > to read the book" without you even looking at the book > #2) Othertimes you look at stuff and press A and it interacts. > > ok actually that doesn't seem that weird :P > > if we went that way, would the single ray from the middle be enough? we > are at the origional question again hehe > > > > On Wed, Jun 10, 2009 at 8:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Hidden interactables such as pushing a statue or bookshelf could make use >> of the ray originating from the center of the body like you said. >> >> >> >> On Wed, Jun 10, 2009 at 10:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> That's a good idea. >>> >>> The only downside i can think of is if multiple items are in range, we >>> can make it pick the closer one easily but if we have a lot of them in range >>> it might be hard to pick the one you want (although we also have control >>> over this so if you are ok with it it's not an issue). >>> >>> Oh and another possible downside is we wouldn't be able to have hidden >>> objects to interact with cause every interaction would pop up that message. >>> Like if you interact with a statue it opens a passage way or something, it >>> would be real obvious. what do you think about that? >>> >>> >>> On Wed, Jun 10, 2009 at 8:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> what if we just have objects that are usable/pickupable have a radius >>>> and if you are in the radius a little button pops up that you can press, >>>> seems easier from a player standpoint but maybe there are downsides? >>>> >>>> >>>> On Wed, Jun 10, 2009 at 11:25 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Ok so in 2d RPG's it's easy to tell what the player is intending to do >>>>> when they press the use button because the world is just one later and >>>>> everything is broken up into a grid. >>>>> >>>>> In our game, since it's real 3d, we could have items like a book on the >>>>> ground, or a floating orb, or a book case that the player is trying to >>>>> use. >>>>> >>>>> Also, we could have multiple floors of map (like in cavemap how we have >>>>> the bridge over the boss area). >>>>> >>>>> so that makes things harder. Here's what i was thinking for finding >>>>> out what the user wants to interact with. >>>>> >>>>> 1) User presses the "use" key (enter on the keyboard, A on the >>>>> controller, whatever) >>>>> 2) The game shoots an imaginary ray out of the player that originates >>>>> in the middle of their body (ie bellybutton-ish) and goes the direction >>>>> they >>>>> are facing for about a foot of distance >>>>> 3) If that ray hit an object, that's the object they are trying to >>>>> interact with. >>>>> >>>>> There could be a problem if there was a book on the ground the player >>>>> wanted to "use" since our ray starting at the middle of the body wouldn't >>>>> hit the book. >>>>> >>>>> There could also be a problem if something was floating above the >>>>> middle of the body, or if there was a hole in the object that the ray shot >>>>> through hehe... >>>>> >>>>> but, since we have control over where objects are placed we could just >>>>> be careful and make sure these cases never came up. >>>>> >>>>> what do you guys think, think that'd work ok? >>>>> >>>> >>>> >>> >> >