the thing with alan's idea is it works hand in hand w/ our idea for telekenisis, i.e. people w/ mental powers could have a longer rope... i dunno though, it seems a little unwieldy though having to directly control it... i think we'd have to see it in practice. a side option to keep in the back of our minds if that doesn't seem easy to use would be, we could have a search button that uses the same radius as the interact, and when you search a place and there's a hidden interactive piece near you, THEN you'd get the interact button. I don't know On Thu, Jun 11, 2009 at 1:04 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Both seems like a fine idea. > > > On Wed, Jun 10, 2009 at 9:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> i actually kinda dig that idea cause we get the user friendlyness of the >> pop up bubbles, while also still bein able to do secret stuff >> >> >> >> On Wed, Jun 10, 2009 at 8:58 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I would say yes. Hidden interactables such as finding a secret passage >>> way, pulling a hidden lever, etc, could easily be made to line up with the >>> body. >>> >>> >>> >>> >>> On Wed, Jun 10, 2009 at 10:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> It seems like it might be weird cause think about this... >>>> >>>> #1) you walk around and periodically a message pops up that says "Press >>>> A to read the book" without you even looking at the book >>>> #2) Othertimes you look at stuff and press A and it interacts. >>>> >>>> ok actually that doesn't seem that weird :P >>>> >>>> if we went that way, would the single ray from the middle be enough? we >>>> are at the origional question again hehe >>>> >>>> >>>> >>>> On Wed, Jun 10, 2009 at 8:51 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Hidden interactables such as pushing a statue or bookshelf could make >>>>> use of the ray originating from the center of the body like you said. >>>>> >>>>> >>>>> >>>>> On Wed, Jun 10, 2009 at 10:46 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> That's a good idea. >>>>>> >>>>>> The only downside i can think of is if multiple items are in range, we >>>>>> can make it pick the closer one easily but if we have a lot of them in >>>>>> range >>>>>> it might be hard to pick the one you want (although we also have control >>>>>> over this so if you are ok with it it's not an issue). >>>>>> >>>>>> Oh and another possible downside is we wouldn't be able to have hidden >>>>>> objects to interact with cause every interaction would pop up that >>>>>> message. >>>>>> Like if you interact with a statue it opens a passage way or something, >>>>>> it >>>>>> would be real obvious. what do you think about that? >>>>>> >>>>>> >>>>>> On Wed, Jun 10, 2009 at 8:43 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> what if we just have objects that are usable/pickupable have a >>>>>>> radius and if you are in the radius a little button pops up that you can >>>>>>> press, seems easier from a player standpoint but maybe there are >>>>>>> downsides? >>>>>>> >>>>>>> >>>>>>> On Wed, Jun 10, 2009 at 11:25 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Ok so in 2d RPG's it's easy to tell what the player is intending to >>>>>>>> do when they press the use button because the world is just one later >>>>>>>> and >>>>>>>> everything is broken up into a grid. >>>>>>>> >>>>>>>> In our game, since it's real 3d, we could have items like a book on >>>>>>>> the ground, or a floating orb, or a book case that the player is >>>>>>>> trying to >>>>>>>> use. >>>>>>>> >>>>>>>> Also, we could have multiple floors of map (like in cavemap how we >>>>>>>> have the bridge over the boss area). >>>>>>>> >>>>>>>> so that makes things harder. Here's what i was thinking for finding >>>>>>>> out what the user wants to interact with. >>>>>>>> >>>>>>>> 1) User presses the "use" key (enter on the keyboard, A on the >>>>>>>> controller, whatever) >>>>>>>> 2) The game shoots an imaginary ray out of the player that >>>>>>>> originates in the middle of their body (ie bellybutton-ish) and goes >>>>>>>> the >>>>>>>> direction they are facing for about a foot of distance >>>>>>>> 3) If that ray hit an object, that's the object they are trying to >>>>>>>> interact with. >>>>>>>> >>>>>>>> There could be a problem if there was a book on the ground the >>>>>>>> player wanted to "use" since our ray starting at the middle of the body >>>>>>>> wouldn't hit the book. >>>>>>>> >>>>>>>> There could also be a problem if something was floating above the >>>>>>>> middle of the body, or if there was a hole in the object that the ray >>>>>>>> shot >>>>>>>> through hehe... >>>>>>>> >>>>>>>> but, since we have control over where objects are placed we could >>>>>>>> just be careful and make sure these cases never came up. >>>>>>>> >>>>>>>> what do you guys think, think that'd work ok? >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >