[project1dev] Re: Project1 - SVN Update 93

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 14:19:26 -0700

why, what do you have in mind?

On Fri, May 8, 2009 at 2:15 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> I wish we had items. ):
>
> Alan, as far as compilers go is Visual C++ 2008 any good?
>
>
> On Fri, May 8, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Yeah, that's a good idea. It will feel more connected that way. I can
>> probly add that in
>>
>>
>> On Fri, May 8, 2009 at 1:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Hey so when you exit the cave do you think it should just take you back
>>> to the index.lua map for now?
>>>
>>> think we should also have that be at the enterance (ie if you leave
>>> through the way you entered it takes you back to the index.lua map)?
>>>
>>>   On Fri, May 8, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> You can currently walk through the rocks that fall from the sky. This is
>>>> intended for now.
>>>>
>>>>
>>>> On Fri, May 8, 2009 at 1:34 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: 1) finished populating the cave
>>>>>    All enemy placements are subject to change. I tried to make the
>>>>> enemy pathing interesting and tricky. They are supposed to be tricky to
>>>>> avoid. I welcome feedback on placement, pathing, and speed.
>>>>>
>>>>> 2) rocks now fall when the boss is killed
>>>>>    How's it look?
>>>>>
>>>>> 3) rocks also fall right before exiting to seal the cave up on both
>>>>> ends
>>>>>    This was mainly for cool effect and is fully changeable, movable,
>>>>> etc. if you guys like the look i will put more of them in as the cave
>>>>> collapses
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Enemies/boss.lua
>>>>> U   Scripts/Maps/cavemap.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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