why, what do you have in mind? On Fri, May 8, 2009 at 2:15 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > I wish we had items. ): > > Alan, as far as compilers go is Visual C++ 2008 any good? > > > On Fri, May 8, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Yeah, that's a good idea. It will feel more connected that way. I can >> probly add that in >> >> >> On Fri, May 8, 2009 at 1:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Hey so when you exit the cave do you think it should just take you back >>> to the index.lua map for now? >>> >>> think we should also have that be at the enterance (ie if you leave >>> through the way you entered it takes you back to the index.lua map)? >>> >>> On Fri, May 8, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> You can currently walk through the rocks that fall from the sky. This is >>>> intended for now. >>>> >>>> >>>> On Fri, May 8, 2009 at 1:34 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: 1) finished populating the cave >>>>> All enemy placements are subject to change. I tried to make the >>>>> enemy pathing interesting and tricky. They are supposed to be tricky to >>>>> avoid. I welcome feedback on placement, pathing, and speed. >>>>> >>>>> 2) rocks now fall when the boss is killed >>>>> How's it look? >>>>> >>>>> 3) rocks also fall right before exiting to seal the cave up on both >>>>> ends >>>>> This was mainly for cool effect and is fully changeable, movable, >>>>> etc. if you guys like the look i will put more of them in as the cave >>>>> collapses >>>>> >>>>> <Files Changed> >>>>> U Scripts/Enemies/boss.lua >>>>> U Scripts/Maps/cavemap.lua >>>>> >>>>> >>>>> >>>> >>> >> >