[project1dev] Re: Project1 - SVN Update 93

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 16:15:45 -0500

I wish we had items. ):

Alan, as far as compilers go is Visual C++ 2008 any good?

On Fri, May 8, 2009 at 3:53 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Yeah, that's a good idea. It will feel more connected that way. I can
> probly add that in
>
>
> On Fri, May 8, 2009 at 1:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey so when you exit the cave do you think it should just take you back to
>> the index.lua map for now?
>>
>> think we should also have that be at the enterance (ie if you leave
>> through the way you entered it takes you back to the index.lua map)?
>>
>> On Fri, May 8, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> You can currently walk through the rocks that fall from the sky. This is
>>> intended for now.
>>>
>>>
>>> On Fri, May 8, 2009 at 1:34 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: 1) finished populating the cave
>>>>    All enemy placements are subject to change. I tried to make the enemy
>>>> pathing interesting and tricky. They are supposed to be tricky to avoid. I
>>>> welcome feedback on placement, pathing, and speed.
>>>>
>>>> 2) rocks now fall when the boss is killed
>>>>    How's it look?
>>>>
>>>> 3) rocks also fall right before exiting to seal the cave up on both ends
>>>>    This was mainly for cool effect and is fully changeable, movable,
>>>> etc. if you guys like the look i will put more of them in as the cave
>>>> collapses
>>>>
>>>> <Files Changed>
>>>> U   Scripts/Enemies/boss.lua
>>>> U   Scripts/Maps/cavemap.lua
>>>>
>>>>
>>>>
>>>
>>
>

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