[project1dev] Re: Project1 - SVN Update 93

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 13:53:27 -0700

Yeah, that's a good idea. It will feel more connected that way. I can probly
add that in

On Fri, May 8, 2009 at 1:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey so when you exit the cave do you think it should just take you back to
> the index.lua map for now?
>
> think we should also have that be at the enterance (ie if you leave through
> the way you entered it takes you back to the index.lua map)?
>
> On Fri, May 8, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> You can currently walk through the rocks that fall from the sky. This is
>> intended for now.
>>
>>
>> On Fri, May 8, 2009 at 1:34 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx
>> > wrote:
>>
>>> User:korgath
>>>
>>> Message: 1) finished populating the cave
>>>    All enemy placements are subject to change. I tried to make the enemy
>>> pathing interesting and tricky. They are supposed to be tricky to avoid. I
>>> welcome feedback on placement, pathing, and speed.
>>>
>>> 2) rocks now fall when the boss is killed
>>>    How's it look?
>>>
>>> 3) rocks also fall right before exiting to seal the cave up on both ends
>>>    This was mainly for cool effect and is fully changeable, movable, etc.
>>> if you guys like the look i will put more of them in as the cave collapses
>>>
>>> <Files Changed>
>>> U   Scripts/Enemies/boss.lua
>>> U   Scripts/Maps/cavemap.lua
>>>
>>>
>>>
>>
>

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