[project1dev] Re: Project1 - SVN Update 93

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 8 May 2009 13:43:13 -0700

Hey so when you exit the cave do you think it should just take you back to
the index.lua map for now?

think we should also have that be at the enterance (ie if you leave through
the way you entered it takes you back to the index.lua map)?

On Fri, May 8, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> You can currently walk through the rocks that fall from the sky. This is
> intended for now.
>
>
> On Fri, May 8, 2009 at 1:34 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:korgath
>>
>> Message: 1) finished populating the cave
>>    All enemy placements are subject to change. I tried to make the enemy
>> pathing interesting and tricky. They are supposed to be tricky to avoid. I
>> welcome feedback on placement, pathing, and speed.
>>
>> 2) rocks now fall when the boss is killed
>>    How's it look?
>>
>> 3) rocks also fall right before exiting to seal the cave up on both ends
>>    This was mainly for cool effect and is fully changeable, movable, etc.
>> if you guys like the look i will put more of them in as the cave collapses
>>
>> <Files Changed>
>> U   Scripts/Enemies/boss.lua
>> U   Scripts/Maps/cavemap.lua
>>
>>
>>
>

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