err... the image at full size makes it look a lot more dragonlike, but the smaller picture makes it look kinda like a giant raven sorry :P i still like it though, its neat On Sat, May 1, 2010 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Thats rad eric, and looking at that drawing, going w/ something that is > more birdlike instead of reptilian / dragony is seriously cool (: > > It's definitely a lot less cliche too and has more depth. > > I'll put that up on the wiki under a concept art section. > > Totally awesome eric, that rules > > > On Sat, May 1, 2010 at 2:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> its my opinion half of 3d is illusion... doesn't break anything for me :) >> it looks great >> >> >> On Sat, May 1, 2010 at 5:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> I'm going to break the illusion for you haha >>> >>> all the shader does is paint the pixels to look as though they are in >>> fog. >>> >>> if you look in this screenshot you can see that when you are down in the >>> fog, it isnt that you are actually "in fog", but that the polygons are just >>> painted white (; >>> >>> kinda funny isn't it? >>> >>> So this would work for the overworld portion of our game, and down on the >>> ground in first person, but you couldnt have a valley filled with fog that >>> the player could walk into, it would totally break the illusion when the >>> camera got into the "fog" and things didnt actually get hazy hehe >>> >>> >>> On Sat, May 1, 2010 at 2:26 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> this looks sick >>>> >>>> >>>> On Sat, May 1, 2010 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> i was playin around with makin some fog via shaders, check these out... >>>>> >>>>> >>>>> On Sat, May 1, 2010 at 12:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Here's some screenshots to show the shader in action. It could use >>>>>> some tweaks but it's just a proof of concept for one possible way of >>>>>> rendering our terrain (it's using 3 different textures for 3 different >>>>>> elevation zones) >>>>>> >>>>> >>>>> >>>> >>> >> >