[project1dev] Re: Project1 - SVN Update 723

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 1 May 2010 15:31:53 -0700

That's pretty awesome. My inspiration comes from my friend David who wears a
chicken costume just for fun. Like around the house or takes naps in it. He
wears it no one is around. So then to make it one step stranger he took off
the top half of the chicken suit but kept the legs. So he was like a chicken
centaur. Then he would randomly kick his leg and bawk like a chicken when he
was talking to you. He also did this without missing a beat and acting like
it was completely normal.

On Sat, May 1, 2010 at 3:18 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey this was an idea that chris sherman inspired and i was going to include
> in the RPG but there was going to be this creature called the chickenitza...
>
> it was gonna work like early in the game you'd go to a chicken farm and
> you'd see a weird looking bird thing and when you examined it, it'd say
> "damn weirdest bird I'VE ever seen"
>
> then later on in the game, there'd be a mutant chicken with rocket wings
> and laser eyes terrorizing a town and it would be the chicken thing grown
> up.  we could have a running chicken-themed gag in a bunch of our games hehe
>
>
> On Sat, May 1, 2010 at 6:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I like the idea of unique creature that the player flys on as well. I
>> think your birds are pretty badass looking Eric. keep up the good work
>>
>> I have a special request to have a half chicken half man creature in this
>> game. Like pan was half goat half man.
>>
>>
>> On Sat, May 1, 2010 at 2:55 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i like the idea of it being something not quite a dragon, not quite a
>>> bird, we can come up with a new original-ish creature and that'd be kinda
>>> neat
>>>
>>>
>>> On Sat, May 1, 2010 at 5:54 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> i draw ravens/crows/crazy looking birds all the time, i'll whip somethin
>>>> up
>>>>
>>>>
>>>> On Sat, May 1, 2010 at 5:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> yeah i think so too (:
>>>>>
>>>>>
>>>>> On Sat, May 1, 2010 at 2:52 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> i was going for more of a birdlike approach but actually kinda held
>>>>>> back as much as i could cuz i didn't know how you'd feel about it hehe :P
>>>>>>
>>>>>> we could make him ride a giant raven and i think that'd be pretty cool
>>>>>> :P
>>>>>>
>>>>>>
>>>>>> On Sat, May 1, 2010 at 5:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> err... the image at full size makes it look a lot more dragonlike,
>>>>>>> but the smaller picture makes it look kinda like a giant raven sorry :P
>>>>>>>
>>>>>>> i still like it though, its neat
>>>>>>>
>>>>>>>
>>>>>>> On Sat, May 1, 2010 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Thats rad eric, and looking at that drawing, going w/ something that
>>>>>>>> is more birdlike instead of reptilian / dragony is seriously cool (:
>>>>>>>>
>>>>>>>> It's definitely a lot less cliche too and has more depth.
>>>>>>>>
>>>>>>>> I'll put that up on the wiki under a concept art section.
>>>>>>>>
>>>>>>>> Totally awesome eric, that rules
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, May 1, 2010 at 2:43 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> its my opinion half of 3d is illusion... doesn't break anything for
>>>>>>>>> me :) it looks great
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, May 1, 2010 at 5:31 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> I'm going to break the illusion for you haha
>>>>>>>>>>
>>>>>>>>>> all the shader does is paint the pixels to look as though they are
>>>>>>>>>> in fog.
>>>>>>>>>>
>>>>>>>>>> if you look in this screenshot you can see that when you are down
>>>>>>>>>> in the fog, it isnt that you are actually "in fog", but that the 
>>>>>>>>>> polygons
>>>>>>>>>> are just painted white (;
>>>>>>>>>>
>>>>>>>>>> kinda funny isn't it?
>>>>>>>>>>
>>>>>>>>>> So this would work for the overworld portion of our game, and down
>>>>>>>>>> on the ground in first person, but you couldnt have a valley filled 
>>>>>>>>>> with fog
>>>>>>>>>> that the player could walk into, it would totally break the illusion 
>>>>>>>>>> when
>>>>>>>>>> the camera got into the "fog" and things didnt actually get hazy hehe
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, May 1, 2010 at 2:26 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> this looks sick
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sat, May 1, 2010 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> i was playin around with makin some fog via shaders, check these
>>>>>>>>>>>> out...
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, May 1, 2010 at 12:33 PM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Here's some screenshots to show the shader in action.  It could
>>>>>>>>>>>>> use some tweaks but it's just a proof of concept for one possible 
>>>>>>>>>>>>> way of
>>>>>>>>>>>>> rendering our terrain (it's using 3 different textures for 3 
>>>>>>>>>>>>> different
>>>>>>>>>>>>> elevation zones)
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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