hey this was an idea that chris sherman inspired and i was going to include in the RPG but there was going to be this creature called the chickenitza... it was gonna work like early in the game you'd go to a chicken farm and you'd see a weird looking bird thing and when you examined it, it'd say "damn weirdest bird I'VE ever seen" then later on in the game, there'd be a mutant chicken with rocket wings and laser eyes terrorizing a town and it would be the chicken thing grown up. we could have a running chicken-themed gag in a bunch of our games hehe On Sat, May 1, 2010 at 6:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I like the idea of unique creature that the player flys on as well. I think > your birds are pretty badass looking Eric. keep up the good work > > I have a special request to have a half chicken half man creature in this > game. Like pan was half goat half man. > > > On Sat, May 1, 2010 at 2:55 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> i like the idea of it being something not quite a dragon, not quite a >> bird, we can come up with a new original-ish creature and that'd be kinda >> neat >> >> >> On Sat, May 1, 2010 at 5:54 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i draw ravens/crows/crazy looking birds all the time, i'll whip somethin >>> up >>> >>> >>> On Sat, May 1, 2010 at 5:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> yeah i think so too (: >>>> >>>> >>>> On Sat, May 1, 2010 at 2:52 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> i was going for more of a birdlike approach but actually kinda held >>>>> back as much as i could cuz i didn't know how you'd feel about it hehe :P >>>>> >>>>> we could make him ride a giant raven and i think that'd be pretty cool >>>>> :P >>>>> >>>>> >>>>> On Sat, May 1, 2010 at 5:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> err... the image at full size makes it look a lot more dragonlike, but >>>>>> the smaller picture makes it look kinda like a giant raven sorry :P >>>>>> >>>>>> i still like it though, its neat >>>>>> >>>>>> >>>>>> On Sat, May 1, 2010 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> Thats rad eric, and looking at that drawing, going w/ something that >>>>>>> is more birdlike instead of reptilian / dragony is seriously cool (: >>>>>>> >>>>>>> It's definitely a lot less cliche too and has more depth. >>>>>>> >>>>>>> I'll put that up on the wiki under a concept art section. >>>>>>> >>>>>>> Totally awesome eric, that rules >>>>>>> >>>>>>> >>>>>>> On Sat, May 1, 2010 at 2:43 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> its my opinion half of 3d is illusion... doesn't break anything for >>>>>>>> me :) it looks great >>>>>>>> >>>>>>>> >>>>>>>> On Sat, May 1, 2010 at 5:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> I'm going to break the illusion for you haha >>>>>>>>> >>>>>>>>> all the shader does is paint the pixels to look as though they are >>>>>>>>> in fog. >>>>>>>>> >>>>>>>>> if you look in this screenshot you can see that when you are down >>>>>>>>> in the fog, it isnt that you are actually "in fog", but that the >>>>>>>>> polygons >>>>>>>>> are just painted white (; >>>>>>>>> >>>>>>>>> kinda funny isn't it? >>>>>>>>> >>>>>>>>> So this would work for the overworld portion of our game, and down >>>>>>>>> on the ground in first person, but you couldnt have a valley filled >>>>>>>>> with fog >>>>>>>>> that the player could walk into, it would totally break the illusion >>>>>>>>> when >>>>>>>>> the camera got into the "fog" and things didnt actually get hazy hehe >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, May 1, 2010 at 2:26 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> this looks sick >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sat, May 1, 2010 at 5:01 PM, Alan Wolfe >>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> i was playin around with makin some fog via shaders, check these >>>>>>>>>>> out... >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sat, May 1, 2010 at 12:33 PM, Alan Wolfe < >>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> Here's some screenshots to show the shader in action. It could >>>>>>>>>>>> use some tweaks but it's just a proof of concept for one possible >>>>>>>>>>>> way of >>>>>>>>>>>> rendering our terrain (it's using 3 different textures for 3 >>>>>>>>>>>> different >>>>>>>>>>>> elevation zones) >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >