[project1dev] Re: Project1 - SVN Update 723

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 1 May 2010 18:18:49 -0400

hey this was an idea that chris sherman inspired and i was going to include
in the RPG but there was going to be this creature called the chickenitza...

it was gonna work like early in the game you'd go to a chicken farm and
you'd see a weird looking bird thing and when you examined it, it'd say
"damn weirdest bird I'VE ever seen"

then later on in the game, there'd be a mutant chicken with rocket wings and
laser eyes terrorizing a town and it would be the chicken thing grown up.
 we could have a running chicken-themed gag in a bunch of our games hehe

On Sat, May 1, 2010 at 6:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I like the idea of unique creature that the player flys on as well. I think
> your birds are pretty badass looking Eric. keep up the good work
>
> I have a special request to have a half chicken half man creature in this
> game. Like pan was half goat half man.
>
>
> On Sat, May 1, 2010 at 2:55 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> i like the idea of it being something not quite a dragon, not quite a
>> bird, we can come up with a new original-ish creature and that'd be kinda
>> neat
>>
>>
>> On Sat, May 1, 2010 at 5:54 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i draw ravens/crows/crazy looking birds all the time, i'll whip somethin
>>> up
>>>
>>>
>>> On Sat, May 1, 2010 at 5:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> yeah i think so too (:
>>>>
>>>>
>>>> On Sat, May 1, 2010 at 2:52 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> i was going for more of a birdlike approach but actually kinda held
>>>>> back as much as i could cuz i didn't know how you'd feel about it hehe :P
>>>>>
>>>>> we could make him ride a giant raven and i think that'd be pretty cool
>>>>> :P
>>>>>
>>>>>
>>>>> On Sat, May 1, 2010 at 5:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> err... the image at full size makes it look a lot more dragonlike, but
>>>>>> the smaller picture makes it look kinda like a giant raven sorry :P
>>>>>>
>>>>>> i still like it though, its neat
>>>>>>
>>>>>>
>>>>>> On Sat, May 1, 2010 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Thats rad eric, and looking at that drawing, going w/ something that
>>>>>>> is more birdlike instead of reptilian / dragony is seriously cool (:
>>>>>>>
>>>>>>> It's definitely a lot less cliche too and has more depth.
>>>>>>>
>>>>>>> I'll put that up on the wiki under a concept art section.
>>>>>>>
>>>>>>> Totally awesome eric, that rules
>>>>>>>
>>>>>>>
>>>>>>> On Sat, May 1, 2010 at 2:43 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> its my opinion half of 3d is illusion... doesn't break anything for
>>>>>>>> me :) it looks great
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, May 1, 2010 at 5:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> I'm going to break the illusion for you haha
>>>>>>>>>
>>>>>>>>> all the shader does is paint the pixels to look as though they are
>>>>>>>>> in fog.
>>>>>>>>>
>>>>>>>>> if you look in this screenshot you can see that when you are down
>>>>>>>>> in the fog, it isnt that you are actually "in fog", but that the 
>>>>>>>>> polygons
>>>>>>>>> are just painted white (;
>>>>>>>>>
>>>>>>>>> kinda funny isn't it?
>>>>>>>>>
>>>>>>>>> So this would work for the overworld portion of our game, and down
>>>>>>>>> on the ground in first person, but you couldnt have a valley filled 
>>>>>>>>> with fog
>>>>>>>>> that the player could walk into, it would totally break the illusion 
>>>>>>>>> when
>>>>>>>>> the camera got into the "fog" and things didnt actually get hazy hehe
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, May 1, 2010 at 2:26 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> this looks sick
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, May 1, 2010 at 5:01 PM, Alan Wolfe 
>>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> i was playin around with makin some fog via shaders, check these
>>>>>>>>>>> out...
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sat, May 1, 2010 at 12:33 PM, Alan Wolfe <
>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Here's some screenshots to show the shader in action.  It could
>>>>>>>>>>>> use some tweaks but it's just a proof of concept for one possible 
>>>>>>>>>>>> way of
>>>>>>>>>>>> rendering our terrain (it's using 3 different textures for 3 
>>>>>>>>>>>> different
>>>>>>>>>>>> elevation zones)
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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