i like the idea of it being something not quite a dragon, not quite a bird, we can come up with a new original-ish creature and that'd be kinda neat On Sat, May 1, 2010 at 5:54 PM, eric drewes <figarus@xxxxxxxxx> wrote: > i draw ravens/crows/crazy looking birds all the time, i'll whip somethin up > > > On Sat, May 1, 2010 at 5:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah i think so too (: >> >> >> On Sat, May 1, 2010 at 2:52 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i was going for more of a birdlike approach but actually kinda held back >>> as much as i could cuz i didn't know how you'd feel about it hehe :P >>> >>> we could make him ride a giant raven and i think that'd be pretty cool >>> :P >>> >>> >>> On Sat, May 1, 2010 at 5:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> err... the image at full size makes it look a lot more dragonlike, but >>>> the smaller picture makes it look kinda like a giant raven sorry :P >>>> >>>> i still like it though, its neat >>>> >>>> >>>> On Sat, May 1, 2010 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Thats rad eric, and looking at that drawing, going w/ something that is >>>>> more birdlike instead of reptilian / dragony is seriously cool (: >>>>> >>>>> It's definitely a lot less cliche too and has more depth. >>>>> >>>>> I'll put that up on the wiki under a concept art section. >>>>> >>>>> Totally awesome eric, that rules >>>>> >>>>> >>>>> On Sat, May 1, 2010 at 2:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> its my opinion half of 3d is illusion... doesn't break anything for me >>>>>> :) it looks great >>>>>> >>>>>> >>>>>> On Sat, May 1, 2010 at 5:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> I'm going to break the illusion for you haha >>>>>>> >>>>>>> all the shader does is paint the pixels to look as though they are in >>>>>>> fog. >>>>>>> >>>>>>> if you look in this screenshot you can see that when you are down in >>>>>>> the fog, it isnt that you are actually "in fog", but that the polygons >>>>>>> are >>>>>>> just painted white (; >>>>>>> >>>>>>> kinda funny isn't it? >>>>>>> >>>>>>> So this would work for the overworld portion of our game, and down on >>>>>>> the ground in first person, but you couldnt have a valley filled with >>>>>>> fog >>>>>>> that the player could walk into, it would totally break the illusion >>>>>>> when >>>>>>> the camera got into the "fog" and things didnt actually get hazy hehe >>>>>>> >>>>>>> >>>>>>> On Sat, May 1, 2010 at 2:26 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> this looks sick >>>>>>>> >>>>>>>> >>>>>>>> On Sat, May 1, 2010 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> i was playin around with makin some fog via shaders, check these >>>>>>>>> out... >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, May 1, 2010 at 12:33 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Here's some screenshots to show the shader in action. It could >>>>>>>>>> use some tweaks but it's just a proof of concept for one possible >>>>>>>>>> way of >>>>>>>>>> rendering our terrain (it's using 3 different textures for 3 >>>>>>>>>> different >>>>>>>>>> elevation zones) >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >