[project1dev] Re: Project1 - SVN Update 723

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 1 May 2010 17:55:18 -0400

i like the idea of it being something not quite a dragon, not quite a bird,
we can come up with a new original-ish creature and that'd be kinda neat

On Sat, May 1, 2010 at 5:54 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i draw ravens/crows/crazy looking birds all the time, i'll whip somethin up
>
>
> On Sat, May 1, 2010 at 5:53 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> yeah i think so too (:
>>
>>
>> On Sat, May 1, 2010 at 2:52 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> i was going for more of a birdlike approach but actually kinda held back
>>> as much as i could cuz i didn't know how you'd feel about it hehe :P
>>>
>>> we could make him ride a giant raven and i think that'd be pretty cool
>>> :P
>>>
>>>
>>> On Sat, May 1, 2010 at 5:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> err... the image at full size makes it look a lot more dragonlike, but
>>>> the smaller picture makes it look kinda like a giant raven sorry :P
>>>>
>>>> i still like it though, its neat
>>>>
>>>>
>>>> On Sat, May 1, 2010 at 2:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Thats rad eric, and looking at that drawing, going w/ something that is
>>>>> more birdlike instead of reptilian / dragony is seriously cool (:
>>>>>
>>>>> It's definitely a lot less cliche too and has more depth.
>>>>>
>>>>> I'll put that up on the wiki under a concept art section.
>>>>>
>>>>> Totally awesome eric, that rules
>>>>>
>>>>>
>>>>> On Sat, May 1, 2010 at 2:43 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> its my opinion half of 3d is illusion... doesn't break anything for me
>>>>>> :) it looks great
>>>>>>
>>>>>>
>>>>>> On Sat, May 1, 2010 at 5:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I'm going to break the illusion for you haha
>>>>>>>
>>>>>>> all the shader does is paint the pixels to look as though they are in
>>>>>>> fog.
>>>>>>>
>>>>>>> if you look in this screenshot you can see that when you are down in
>>>>>>> the fog, it isnt that you are actually "in fog", but that the polygons 
>>>>>>> are
>>>>>>> just painted white (;
>>>>>>>
>>>>>>> kinda funny isn't it?
>>>>>>>
>>>>>>> So this would work for the overworld portion of our game, and down on
>>>>>>> the ground in first person, but you couldnt have a valley filled with 
>>>>>>> fog
>>>>>>> that the player could walk into, it would totally break the illusion 
>>>>>>> when
>>>>>>> the camera got into the "fog" and things didnt actually get hazy hehe
>>>>>>>
>>>>>>>
>>>>>>> On Sat, May 1, 2010 at 2:26 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> this looks sick
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, May 1, 2010 at 5:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> i was playin around with makin some fog via shaders, check these
>>>>>>>>> out...
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, May 1, 2010 at 12:33 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Here's some screenshots to show the shader in action.  It could
>>>>>>>>>> use some tweaks but it's just a proof of concept for one possible 
>>>>>>>>>> way of
>>>>>>>>>> rendering our terrain (it's using 3 different textures for 3 
>>>>>>>>>> different
>>>>>>>>>> elevation zones)
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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