i bet. that was a truely crappy problem. Those kinds of bugs make me cringe :P On Fri, Jan 15, 2010 at 9:09 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Thanks man. It was driving me crazy for hours > > On Thu, Jan 14, 2010 at 9:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> i started playing with the raise code, just movin some stuff around trying >> to simplify the math. >> >> I moved the wager increase to the top of the function and then based the >> rest of the math on the change in wager (function attached). >> >> I don't really know why it wasn't working before but this looks like >> it works so good enough for me lol >> >> On Thu, Jan 14, 2010 at 8:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> lol just bein silly :P >>> >>> tracking this bug down, its a tough one! i thought maybe an extra raise >>> button was getting added so like, it was calling the raise function multiple >>> times but thats not it. >>> >>> still tryin to track it down :P >>> On Thu, Jan 14, 2010 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> That is what I'm talking about. Code 14 error eh? >>>> >>>> >>>> On Thu, Jan 14, 2010 at 8:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> hrm so i was watching the player gold while hitting raise for each >>>>> turn. >>>>> >>>>> the player gold went... >>>>> >>>>> P1: 95 >>>>> P2: 90 >>>>> P3: 85 >>>>> P4: 80 >>>>> >>>>> P1: 75 >>>>> P2: 70 >>>>> P3: 65 >>>>> P4: 60 >>>>> >>>>> P1: 50 <-- Code 14: error! >>>>> P2: 45 >>>>> (etc) >>>>> is that what you are talking about? >>>>> >>>>> checking it out to see whats up >>>>> On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> ill check it out and see when i get home but what do you mean by its >>>>>> not accurate? (: >>>>>> On Thu, Jan 14, 2010 at 4:12 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: updated the voidmap hacking puzzle to use the newer version >>>>>>> of the song >>>>>>> >>>>>>> updated pirate dice: >>>>>>> - fixed dice display bug >>>>>>> - adjust call and raise to work more like poker >>>>>>> >>>>>>> BUG HELP! >>>>>>> I have a logic bug I can't figure out. If everyone raises a few times >>>>>>> in a row around the 8th raise it will no longer be accurate. >>>>>>> >>>>>>> <Files Changed> >>>>>>> U Audio/Music/TheVoid/HackingPuzzle 01.mp3 >>>>>>> U Scripts/Personal/Kent/piratedice.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >