[project1dev] Re: Project1 - SVN Update 564

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 15 Jan 2010 10:08:20 -0800

i bet.  that was a truely crappy problem.  Those kinds of bugs make me
cringe :P

On Fri, Jan 15, 2010 at 9:09 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Thanks man. It was driving me crazy for hours
>
> On Thu, Jan 14, 2010 at 9:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> i started playing with the raise code, just movin some stuff around trying
>> to simplify the math.
>>
>> I moved the wager increase to the top of the function and then based the
>> rest of the math on the change in wager (function attached).
>>
>> I don't really know why it wasn't working before but this looks like
>> it works so good enough for me lol
>>
>> On Thu, Jan 14, 2010 at 8:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> lol just bein silly :P
>>>
>>> tracking this bug down, its a tough one!  i thought maybe an extra raise
>>> button was getting added so like, it was calling the raise function multiple
>>> times but thats not it.
>>>
>>> still tryin to track it down :P
>>>   On Thu, Jan 14, 2010 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> That is what I'm talking about. Code 14 error eh?
>>>>
>>>>
>>>> On Thu, Jan 14, 2010 at 8:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> hrm so i was watching the player gold while hitting raise for each
>>>>> turn.
>>>>>
>>>>> the player gold went...
>>>>>
>>>>> P1: 95
>>>>> P2: 90
>>>>> P3: 85
>>>>> P4: 80
>>>>>
>>>>> P1: 75
>>>>> P2: 70
>>>>> P3: 65
>>>>> P4: 60
>>>>>
>>>>> P1: 50  <-- Code 14: error!
>>>>> P2: 45
>>>>> (etc)
>>>>> is that what you are talking about?
>>>>>
>>>>> checking it out to see whats up
>>>>>   On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> ill check it out and see when i get home but what do you mean by its
>>>>>> not accurate? (:
>>>>>>   On Thu, Jan 14, 2010 at 4:12 PM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: updated the voidmap hacking puzzle to use the newer version
>>>>>>> of the song
>>>>>>>
>>>>>>> updated pirate dice:
>>>>>>> - fixed dice display bug
>>>>>>> - adjust call and raise to work more like poker
>>>>>>>
>>>>>>> BUG HELP!
>>>>>>> I have a logic bug I can't figure out. If everyone raises a few times
>>>>>>> in a row around the 8th raise it will no longer be accurate.
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> U   Audio/Music/TheVoid/HackingPuzzle 01.mp3
>>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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