[project1dev] Re: Project1 - SVN Update 564

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 Jan 2010 20:32:33 -0800

That is what I'm talking about. Code 14 error eh?

On Thu, Jan 14, 2010 at 8:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hrm so i was watching the player gold while hitting raise for each turn.
>
> the player gold went...
>
> P1: 95
> P2: 90
> P3: 85
> P4: 80
>
> P1: 75
> P2: 70
> P3: 65
> P4: 60
>
> P1: 50  <-- Code 14: error!
> P2: 45
> (etc)
> is that what you are talking about?
>
> checking it out to see whats up
> On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ill check it out and see when i get home but what do you mean by its not
>> accurate? (:
>>   On Thu, Jan 14, 2010 at 4:12 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: updated the voidmap hacking puzzle to use the newer version of
>>> the song
>>>
>>> updated pirate dice:
>>> - fixed dice display bug
>>> - adjust call and raise to work more like poker
>>>
>>> BUG HELP!
>>> I have a logic bug I can't figure out. If everyone raises a few times in
>>> a row around the 8th raise it will no longer be accurate.
>>>
>>> <Files Changed>
>>> U   Audio/Music/TheVoid/HackingPuzzle 01.mp3
>>> U   Scripts/Personal/Kent/piratedice.lua
>>>
>>>
>>>
>>
>

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