[project1dev] Re: Project1 - SVN Update 564

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 Jan 2010 20:39:13 -0800

lol just bein silly :P

tracking this bug down, its a tough one!  i thought maybe an extra raise
button was getting added so like, it was calling the raise function multiple
times but thats not it.

still tryin to track it down :P
On Thu, Jan 14, 2010 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> That is what I'm talking about. Code 14 error eh?
>
>
> On Thu, Jan 14, 2010 at 8:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> hrm so i was watching the player gold while hitting raise for each turn.
>>
>> the player gold went...
>>
>> P1: 95
>> P2: 90
>> P3: 85
>> P4: 80
>>
>> P1: 75
>> P2: 70
>> P3: 65
>> P4: 60
>>
>> P1: 50  <-- Code 14: error!
>> P2: 45
>> (etc)
>> is that what you are talking about?
>>
>> checking it out to see whats up
>>   On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> ill check it out and see when i get home but what do you mean by its not
>>> accurate? (:
>>>   On Thu, Jan 14, 2010 at 4:12 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:korgath
>>>>
>>>> Message: updated the voidmap hacking puzzle to use the newer version of
>>>> the song
>>>>
>>>> updated pirate dice:
>>>> - fixed dice display bug
>>>> - adjust call and raise to work more like poker
>>>>
>>>> BUG HELP!
>>>> I have a logic bug I can't figure out. If everyone raises a few times in
>>>> a row around the 8th raise it will no longer be accurate.
>>>>
>>>> <Files Changed>
>>>> U   Audio/Music/TheVoid/HackingPuzzle 01.mp3
>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: