lol just bein silly :P tracking this bug down, its a tough one! i thought maybe an extra raise button was getting added so like, it was calling the raise function multiple times but thats not it. still tryin to track it down :P On Thu, Jan 14, 2010 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > That is what I'm talking about. Code 14 error eh? > > > On Thu, Jan 14, 2010 at 8:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> hrm so i was watching the player gold while hitting raise for each turn. >> >> the player gold went... >> >> P1: 95 >> P2: 90 >> P3: 85 >> P4: 80 >> >> P1: 75 >> P2: 70 >> P3: 65 >> P4: 60 >> >> P1: 50 <-- Code 14: error! >> P2: 45 >> (etc) >> is that what you are talking about? >> >> checking it out to see whats up >> On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> ill check it out and see when i get home but what do you mean by its not >>> accurate? (: >>> On Thu, Jan 14, 2010 at 4:12 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: updated the voidmap hacking puzzle to use the newer version of >>>> the song >>>> >>>> updated pirate dice: >>>> - fixed dice display bug >>>> - adjust call and raise to work more like poker >>>> >>>> BUG HELP! >>>> I have a logic bug I can't figure out. If everyone raises a few times in >>>> a row around the 8th raise it will no longer be accurate. >>>> >>>> <Files Changed> >>>> U Audio/Music/TheVoid/HackingPuzzle 01.mp3 >>>> U Scripts/Personal/Kent/piratedice.lua >>>> >>>> >>>> >>> >> >