[project1dev] Re: Project1 - SVN Update 564

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 15 Jan 2010 09:09:54 -0800

Thanks man. It was driving me crazy for hours

On Thu, Jan 14, 2010 at 9:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> i started playing with the raise code, just movin some stuff around trying
> to simplify the math.
>
> I moved the wager increase to the top of the function and then based the
> rest of the math on the change in wager (function attached).
>
> I don't really know why it wasn't working before but this looks like
> it works so good enough for me lol
>
> On Thu, Jan 14, 2010 at 8:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> lol just bein silly :P
>>
>> tracking this bug down, its a tough one!  i thought maybe an extra raise
>> button was getting added so like, it was calling the raise function multiple
>> times but thats not it.
>>
>> still tryin to track it down :P
>>   On Thu, Jan 14, 2010 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> That is what I'm talking about. Code 14 error eh?
>>>
>>>
>>> On Thu, Jan 14, 2010 at 8:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hrm so i was watching the player gold while hitting raise for each turn.
>>>>
>>>> the player gold went...
>>>>
>>>> P1: 95
>>>> P2: 90
>>>> P3: 85
>>>> P4: 80
>>>>
>>>> P1: 75
>>>> P2: 70
>>>> P3: 65
>>>> P4: 60
>>>>
>>>> P1: 50  <-- Code 14: error!
>>>> P2: 45
>>>> (etc)
>>>> is that what you are talking about?
>>>>
>>>> checking it out to see whats up
>>>>   On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> ill check it out and see when i get home but what do you mean by its
>>>>> not accurate? (:
>>>>>   On Thu, Jan 14, 2010 at 4:12 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message: updated the voidmap hacking puzzle to use the newer version
>>>>>> of the song
>>>>>>
>>>>>> updated pirate dice:
>>>>>> - fixed dice display bug
>>>>>> - adjust call and raise to work more like poker
>>>>>>
>>>>>> BUG HELP!
>>>>>> I have a logic bug I can't figure out. If everyone raises a few times
>>>>>> in a row around the 8th raise it will no longer be accurate.
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   Audio/Music/TheVoid/HackingPuzzle 01.mp3
>>>>>> U   Scripts/Personal/Kent/piratedice.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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