[project1dev] Re: Project1 - SVN Update 564

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 14 Jan 2010 20:01:46 -0800

hrm so i was watching the player gold while hitting raise for each turn.

the player gold went...

P1: 95
P2: 90
P3: 85
P4: 80

P1: 75
P2: 70
P3: 65
P4: 60

P1: 50  <-- Code 14: error!
P2: 45
(etc)
is that what you are talking about?

checking it out to see whats up
On Thu, Jan 14, 2010 at 5:30 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ill check it out and see when i get home but what do you mean by its not
> accurate? (:
>   On Thu, Jan 14, 2010 at 4:12 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:korgath
>>
>> Message: updated the voidmap hacking puzzle to use the newer version of
>> the song
>>
>> updated pirate dice:
>> - fixed dice display bug
>> - adjust call and raise to work more like poker
>>
>> BUG HELP!
>> I have a logic bug I can't figure out. If everyone raises a few times in a
>> row around the 8th raise it will no longer be accurate.
>>
>> <Files Changed>
>> U   Audio/Music/TheVoid/HackingPuzzle 01.mp3
>> U   Scripts/Personal/Kent/piratedice.lua
>>
>>
>>
>

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