[project1dev] Re: Project1 - SVN Update 404

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 29 Jul 2009 15:57:51 -0400

yeah sounds fun :)

On Wed, Jul 29, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> That's really rad.
>
> Hey Eric, when we get shader support in better and the infrastructure done,
> you should check out some HLSL tutorials.
>
> the shaders are all in a scripting language type thing that get compiled
> and ran on the video card so it's easy to edit / make your own.
>
> you might be able to come up with some crazy stuff :;shrug:: dunno if youd
> find that interesting or not (:
> On Wed, Jul 29, 2009 at 3:00 AM, eric <figarus@xxxxxxxxx> wrote:
>
>> We can maybe use bw for flashbacks and sepia for when you're REALLY
>> injured
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Tue, 28 Jul 2009 23:54:40 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Project1 - SVN Update 404
>>
>>  hahah funny :P
>>
>> hey btw check out voidmap in greyscale it looks kinda neat!
>>
>> On Tue, Jul 28, 2009 at 11:52 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Alan, you didn't upload anything, every time I try to update it says file
>>> not found. :(
>>>
>>>
>>> On Wed, Jul 29, 2009 at 1:44 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh and hey, if anyone feels like providing performance feedback for
>>>> these shaders (ie is sepia really slow or something) i'd love to get
>>>> feedback about that too (:
>>>>
>>>> thanks, night night everyone
>>>>
>>>>
>>>> On Tue, Jul 28, 2009 at 11:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> PS DIBS on uber nerdy changleist number 404 - file not found :P
>>>>>
>>>>>
>>>>> On Tue, Jul 28, 2009 at 11:42 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:atrix256
>>>>>>
>>>>>> Message: Shader Fun!
>>>>>>
>>>>>> solid colors now work with shaders.
>>>>>>
>>>>>> I only got diffuse color working, and lighting still isn't in or
>>>>>> shadows, all that stuff to come.
>>>>>>
>>>>>> Check out the shaders directory though.  There's 4 files in there and
>>>>>> some directories that all have the same 4 files inside of them.
>>>>>>
>>>>>> Drag the files from inside any of those folders into the main shaders
>>>>>> folder to see some neat color effects.
>>>>>>
>>>>>> Regular - regular color
>>>>>> GreyScale - converts to GreyScale
>>>>>> Sepia - yeah... makes it brownscaleish hehe
>>>>>> Weird - swaps and inverts some of the color channels
>>>>>>
>>>>>> for those of you feelin adventurous, you can actually edit the files
>>>>>> and create your own effects too.
>>>>>>
>>>>>> The files that have a P on the end are a "per pixel" shader (ie that
>>>>>> program gets run for every pixel)
>>>>>> The files that have a V on the end are a "per vertex" shader (ie that
>>>>>> program gets run for every corner on each triangle only)
>>>>>>
>>>>>> the "NoTex" shader files are for solid color (non textured) meshes
>>>>>> such as the player, while the other 2 files are for textures meshes such 
>>>>>> as
>>>>>> the ground you walk on.
>>>>>>
>>>>>> more comming soon :P
>>>>>>
>>>>>> (shaders still only work with experimental exe for now)
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   ARRelease-experimental.exe
>>>>>> A   Shaders/DefaultNoTexP.txt
>>>>>> A   Shaders/DefaultNoTexV.txt
>>>>>> A   Shaders/DefaultP.txt
>>>>>> A   Shaders/DefaultV.txt
>>>>>> A   Shaders/GreyScale/
>>>>>> A   Shaders/GreyScale/DefaultNoTexP.txt
>>>>>> A   Shaders/GreyScale/DefaultNoTexV.txt
>>>>>> A   Shaders/GreyScale/DefaultP.txt
>>>>>> A   Shaders/GreyScale/DefaultV.txt
>>>>>> D   Shaders/PDefault.txt
>>>>>> A   Shaders/Regular/
>>>>>> A   Shaders/Regular/DefaultNoTexP.txt
>>>>>> A   Shaders/Regular/DefaultNoTexV.txt
>>>>>> A   Shaders/Regular/DefaultP.txt
>>>>>> A   Shaders/Regular/DefaultV.txt
>>>>>> A   Shaders/Sepia/
>>>>>> A   Shaders/Sepia/DefaultNoTexP.txt
>>>>>> A   Shaders/Sepia/DefaultNoTexV.txt
>>>>>> A   Shaders/Sepia/DefaultP.txt
>>>>>> A   Shaders/Sepia/DefaultV.txt
>>>>>> D   Shaders/VDefault.txt
>>>>>> A   Shaders/Weird/
>>>>>> A   Shaders/Weird/DefaultNoTexP.txt
>>>>>> A   Shaders/Weird/DefaultNoTexV.txt
>>>>>> A   Shaders/Weird/DefaultP.txt
>>>>>> A   Shaders/Weird/DefaultV.txt
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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