yeah sounds fun :) On Wed, Jul 29, 2009 at 3:51 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > That's really rad. > > Hey Eric, when we get shader support in better and the infrastructure done, > you should check out some HLSL tutorials. > > the shaders are all in a scripting language type thing that get compiled > and ran on the video card so it's easy to edit / make your own. > > you might be able to come up with some crazy stuff :;shrug:: dunno if youd > find that interesting or not (: > On Wed, Jul 29, 2009 at 3:00 AM, eric <figarus@xxxxxxxxx> wrote: > >> We can maybe use bw for flashbacks and sepia for when you're REALLY >> injured >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Alan Wolfe >> *Date*: Tue, 28 Jul 2009 23:54:40 -0700 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: Project1 - SVN Update 404 >> >> hahah funny :P >> >> hey btw check out voidmap in greyscale it looks kinda neat! >> >> On Tue, Jul 28, 2009 at 11:52 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Alan, you didn't upload anything, every time I try to update it says file >>> not found. :( >>> >>> >>> On Wed, Jul 29, 2009 at 1:44 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> oh and hey, if anyone feels like providing performance feedback for >>>> these shaders (ie is sepia really slow or something) i'd love to get >>>> feedback about that too (: >>>> >>>> thanks, night night everyone >>>> >>>> >>>> On Tue, Jul 28, 2009 at 11:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> PS DIBS on uber nerdy changleist number 404 - file not found :P >>>>> >>>>> >>>>> On Tue, Jul 28, 2009 at 11:42 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:atrix256 >>>>>> >>>>>> Message: Shader Fun! >>>>>> >>>>>> solid colors now work with shaders. >>>>>> >>>>>> I only got diffuse color working, and lighting still isn't in or >>>>>> shadows, all that stuff to come. >>>>>> >>>>>> Check out the shaders directory though. There's 4 files in there and >>>>>> some directories that all have the same 4 files inside of them. >>>>>> >>>>>> Drag the files from inside any of those folders into the main shaders >>>>>> folder to see some neat color effects. >>>>>> >>>>>> Regular - regular color >>>>>> GreyScale - converts to GreyScale >>>>>> Sepia - yeah... makes it brownscaleish hehe >>>>>> Weird - swaps and inverts some of the color channels >>>>>> >>>>>> for those of you feelin adventurous, you can actually edit the files >>>>>> and create your own effects too. >>>>>> >>>>>> The files that have a P on the end are a "per pixel" shader (ie that >>>>>> program gets run for every pixel) >>>>>> The files that have a V on the end are a "per vertex" shader (ie that >>>>>> program gets run for every corner on each triangle only) >>>>>> >>>>>> the "NoTex" shader files are for solid color (non textured) meshes >>>>>> such as the player, while the other 2 files are for textures meshes such >>>>>> as >>>>>> the ground you walk on. >>>>>> >>>>>> more comming soon :P >>>>>> >>>>>> (shaders still only work with experimental exe for now) >>>>>> >>>>>> <Files Changed> >>>>>> U ARRelease-experimental.exe >>>>>> A Shaders/DefaultNoTexP.txt >>>>>> A Shaders/DefaultNoTexV.txt >>>>>> A Shaders/DefaultP.txt >>>>>> A Shaders/DefaultV.txt >>>>>> A Shaders/GreyScale/ >>>>>> A Shaders/GreyScale/DefaultNoTexP.txt >>>>>> A Shaders/GreyScale/DefaultNoTexV.txt >>>>>> A Shaders/GreyScale/DefaultP.txt >>>>>> A Shaders/GreyScale/DefaultV.txt >>>>>> D Shaders/PDefault.txt >>>>>> A Shaders/Regular/ >>>>>> A Shaders/Regular/DefaultNoTexP.txt >>>>>> A Shaders/Regular/DefaultNoTexV.txt >>>>>> A Shaders/Regular/DefaultP.txt >>>>>> A Shaders/Regular/DefaultV.txt >>>>>> A Shaders/Sepia/ >>>>>> A Shaders/Sepia/DefaultNoTexP.txt >>>>>> A Shaders/Sepia/DefaultNoTexV.txt >>>>>> A Shaders/Sepia/DefaultP.txt >>>>>> A Shaders/Sepia/DefaultV.txt >>>>>> D Shaders/VDefault.txt >>>>>> A Shaders/Weird/ >>>>>> A Shaders/Weird/DefaultNoTexP.txt >>>>>> A Shaders/Weird/DefaultNoTexV.txt >>>>>> A Shaders/Weird/DefaultP.txt >>>>>> A Shaders/Weird/DefaultV.txt >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >