[project1dev] Re: Project1 - SVN Update 404

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 28 Jul 2009 23:54:40 -0700

hahah funny :P

hey btw check out voidmap in greyscale it looks kinda neat!

On Tue, Jul 28, 2009 at 11:52 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Alan, you didn't upload anything, every time I try to update it says file
> not found. :(
>
>
> On Wed, Jul 29, 2009 at 1:44 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh and hey, if anyone feels like providing performance feedback for these
>> shaders (ie is sepia really slow or something) i'd love to get feedback
>> about that too (:
>>
>> thanks, night night everyone
>>
>>
>> On Tue, Jul 28, 2009 at 11:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> PS DIBS on uber nerdy changleist number 404 - file not found :P
>>>
>>>
>>> On Tue, Jul 28, 2009 at 11:42 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:atrix256
>>>>
>>>> Message: Shader Fun!
>>>>
>>>> solid colors now work with shaders.
>>>>
>>>> I only got diffuse color working, and lighting still isn't in or
>>>> shadows, all that stuff to come.
>>>>
>>>> Check out the shaders directory though.  There's 4 files in there and
>>>> some directories that all have the same 4 files inside of them.
>>>>
>>>> Drag the files from inside any of those folders into the main shaders
>>>> folder to see some neat color effects.
>>>>
>>>> Regular - regular color
>>>> GreyScale - converts to GreyScale
>>>> Sepia - yeah... makes it brownscaleish hehe
>>>> Weird - swaps and inverts some of the color channels
>>>>
>>>> for those of you feelin adventurous, you can actually edit the files and
>>>> create your own effects too.
>>>>
>>>> The files that have a P on the end are a "per pixel" shader (ie that
>>>> program gets run for every pixel)
>>>> The files that have a V on the end are a "per vertex" shader (ie that
>>>> program gets run for every corner on each triangle only)
>>>>
>>>> the "NoTex" shader files are for solid color (non textured) meshes such
>>>> as the player, while the other 2 files are for textures meshes such as the
>>>> ground you walk on.
>>>>
>>>> more comming soon :P
>>>>
>>>> (shaders still only work with experimental exe for now)
>>>>
>>>> <Files Changed>
>>>> U   ARRelease-experimental.exe
>>>> A   Shaders/DefaultNoTexP.txt
>>>> A   Shaders/DefaultNoTexV.txt
>>>> A   Shaders/DefaultP.txt
>>>> A   Shaders/DefaultV.txt
>>>> A   Shaders/GreyScale/
>>>> A   Shaders/GreyScale/DefaultNoTexP.txt
>>>> A   Shaders/GreyScale/DefaultNoTexV.txt
>>>> A   Shaders/GreyScale/DefaultP.txt
>>>> A   Shaders/GreyScale/DefaultV.txt
>>>> D   Shaders/PDefault.txt
>>>> A   Shaders/Regular/
>>>> A   Shaders/Regular/DefaultNoTexP.txt
>>>> A   Shaders/Regular/DefaultNoTexV.txt
>>>> A   Shaders/Regular/DefaultP.txt
>>>> A   Shaders/Regular/DefaultV.txt
>>>> A   Shaders/Sepia/
>>>> A   Shaders/Sepia/DefaultNoTexP.txt
>>>> A   Shaders/Sepia/DefaultNoTexV.txt
>>>> A   Shaders/Sepia/DefaultP.txt
>>>> A   Shaders/Sepia/DefaultV.txt
>>>> D   Shaders/VDefault.txt
>>>> A   Shaders/Weird/
>>>> A   Shaders/Weird/DefaultNoTexP.txt
>>>> A   Shaders/Weird/DefaultNoTexV.txt
>>>> A   Shaders/Weird/DefaultP.txt
>>>> A   Shaders/Weird/DefaultV.txt
>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: