[project1dev] Re: Project1 - SVN Update 404

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 28 Jul 2009 23:44:07 -0700

oh and hey, if anyone feels like providing performance feedback for these
shaders (ie is sepia really slow or something) i'd love to get feedback
about that too (:

thanks, night night everyone

On Tue, Jul 28, 2009 at 11:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> PS DIBS on uber nerdy changleist number 404 - file not found :P
>
>
> On Tue, Jul 28, 2009 at 11:42 PM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:atrix256
>>
>> Message: Shader Fun!
>>
>> solid colors now work with shaders.
>>
>> I only got diffuse color working, and lighting still isn't in or shadows,
>> all that stuff to come.
>>
>> Check out the shaders directory though.  There's 4 files in there and some
>> directories that all have the same 4 files inside of them.
>>
>> Drag the files from inside any of those folders into the main shaders
>> folder to see some neat color effects.
>>
>> Regular - regular color
>> GreyScale - converts to GreyScale
>> Sepia - yeah... makes it brownscaleish hehe
>> Weird - swaps and inverts some of the color channels
>>
>> for those of you feelin adventurous, you can actually edit the files and
>> create your own effects too.
>>
>> The files that have a P on the end are a "per pixel" shader (ie that
>> program gets run for every pixel)
>> The files that have a V on the end are a "per vertex" shader (ie that
>> program gets run for every corner on each triangle only)
>>
>> the "NoTex" shader files are for solid color (non textured) meshes such as
>> the player, while the other 2 files are for textures meshes such as the
>> ground you walk on.
>>
>> more comming soon :P
>>
>> (shaders still only work with experimental exe for now)
>>
>> <Files Changed>
>> U   ARRelease-experimental.exe
>> A   Shaders/DefaultNoTexP.txt
>> A   Shaders/DefaultNoTexV.txt
>> A   Shaders/DefaultP.txt
>> A   Shaders/DefaultV.txt
>> A   Shaders/GreyScale/
>> A   Shaders/GreyScale/DefaultNoTexP.txt
>> A   Shaders/GreyScale/DefaultNoTexV.txt
>> A   Shaders/GreyScale/DefaultP.txt
>> A   Shaders/GreyScale/DefaultV.txt
>> D   Shaders/PDefault.txt
>> A   Shaders/Regular/
>> A   Shaders/Regular/DefaultNoTexP.txt
>> A   Shaders/Regular/DefaultNoTexV.txt
>> A   Shaders/Regular/DefaultP.txt
>> A   Shaders/Regular/DefaultV.txt
>> A   Shaders/Sepia/
>> A   Shaders/Sepia/DefaultNoTexP.txt
>> A   Shaders/Sepia/DefaultNoTexV.txt
>> A   Shaders/Sepia/DefaultP.txt
>> A   Shaders/Sepia/DefaultV.txt
>> D   Shaders/VDefault.txt
>> A   Shaders/Weird/
>> A   Shaders/Weird/DefaultNoTexP.txt
>> A   Shaders/Weird/DefaultNoTexV.txt
>> A   Shaders/Weird/DefaultP.txt
>> A   Shaders/Weird/DefaultV.txt
>>
>>
>>
>

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