[project1dev] Re: Project1 - SVN Update 404

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 29 Jul 2009 01:52:35 -0500

Alan, you didn't upload anything, every time I try to update it says file
not found. :(

On Wed, Jul 29, 2009 at 1:44 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh and hey, if anyone feels like providing performance feedback for these
> shaders (ie is sepia really slow or something) i'd love to get feedback
> about that too (:
>
> thanks, night night everyone
>
>
> On Tue, Jul 28, 2009 at 11:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> PS DIBS on uber nerdy changleist number 404 - file not found :P
>>
>>
>> On Tue, Jul 28, 2009 at 11:42 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:atrix256
>>>
>>> Message: Shader Fun!
>>>
>>> solid colors now work with shaders.
>>>
>>> I only got diffuse color working, and lighting still isn't in or shadows,
>>> all that stuff to come.
>>>
>>> Check out the shaders directory though.  There's 4 files in there and
>>> some directories that all have the same 4 files inside of them.
>>>
>>> Drag the files from inside any of those folders into the main shaders
>>> folder to see some neat color effects.
>>>
>>> Regular - regular color
>>> GreyScale - converts to GreyScale
>>> Sepia - yeah... makes it brownscaleish hehe
>>> Weird - swaps and inverts some of the color channels
>>>
>>> for those of you feelin adventurous, you can actually edit the files and
>>> create your own effects too.
>>>
>>> The files that have a P on the end are a "per pixel" shader (ie that
>>> program gets run for every pixel)
>>> The files that have a V on the end are a "per vertex" shader (ie that
>>> program gets run for every corner on each triangle only)
>>>
>>> the "NoTex" shader files are for solid color (non textured) meshes such
>>> as the player, while the other 2 files are for textures meshes such as the
>>> ground you walk on.
>>>
>>> more comming soon :P
>>>
>>> (shaders still only work with experimental exe for now)
>>>
>>> <Files Changed>
>>> U   ARRelease-experimental.exe
>>> A   Shaders/DefaultNoTexP.txt
>>> A   Shaders/DefaultNoTexV.txt
>>> A   Shaders/DefaultP.txt
>>> A   Shaders/DefaultV.txt
>>> A   Shaders/GreyScale/
>>> A   Shaders/GreyScale/DefaultNoTexP.txt
>>> A   Shaders/GreyScale/DefaultNoTexV.txt
>>> A   Shaders/GreyScale/DefaultP.txt
>>> A   Shaders/GreyScale/DefaultV.txt
>>> D   Shaders/PDefault.txt
>>> A   Shaders/Regular/
>>> A   Shaders/Regular/DefaultNoTexP.txt
>>> A   Shaders/Regular/DefaultNoTexV.txt
>>> A   Shaders/Regular/DefaultP.txt
>>> A   Shaders/Regular/DefaultV.txt
>>> A   Shaders/Sepia/
>>> A   Shaders/Sepia/DefaultNoTexP.txt
>>> A   Shaders/Sepia/DefaultNoTexV.txt
>>> A   Shaders/Sepia/DefaultP.txt
>>> A   Shaders/Sepia/DefaultV.txt
>>> D   Shaders/VDefault.txt
>>> A   Shaders/Weird/
>>> A   Shaders/Weird/DefaultNoTexP.txt
>>> A   Shaders/Weird/DefaultNoTexV.txt
>>> A   Shaders/Weird/DefaultP.txt
>>> A   Shaders/Weird/DefaultV.txt
>>>
>>>
>>>
>>
>

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