[project1dev] Re: Project1 - SVN Update 393

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Jul 2009 17:58:26 -0700

hey eric, btw who is making the art for the temple (ie the final models)?

On Wed, Jul 22, 2009 at 5:45 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i will probably work on a little bit better model and do some animations
> when i am at my desktop, neat :)
>
>
> On Wed, Jul 22, 2009 at 8:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Re: animation! (in case you wanna animate teh kittehs!)
>>
>> 1) Make your model
>> 2) Give some animation to that model (like idle animation, walking,
>> whatever) and save, call it something like "KittenBase" or "KittenIdle" or
>> something (we'll have to come up with a standard)
>> 3) To make another animation, do a "save as" of that file and save a copy,
>> and edit that animation
>> 4) repeat step 3 for each animation you want to make
>> 5) If you ever want to edit how the model looks, just edit the origional
>> model (ie the "kittenidle" file) and you dont need to worry about the other
>> files (in fact the other files dont need any model data i dont think, they
>> just need the animated bone data).
>> 6) If you ever want to add or remove bones, you have to do it to ALL the
>> animations for that model unfortunately
>>
>> this is the really rough system as it works currently, as we start using
>> it we'll hit snags and those will get smoothed out (:
>>
>> but yeah, if you Eric do the above, Kent can actually play around with
>> playing animations at diff times.
>>
>> Like Kent, you could have a variable per mob that was it's "State"
>>
>> ie...
>>
>> 0 = sitting there wagging it's tail
>> 1 = walking
>> 2 = running
>> 3 = angry growling
>>
>> and you could make the script play the right animation based on which
>> state each mob was in, and could make the script move / shake / whatever the
>> model as is appropriate for their state.
>>
>> ::shrug::
>>   On Wed, Jul 22, 2009 at 5:34 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:eric
>>>
>>> Message: temp kitten ;o)
>>>
>>> <Files Changed>
>>> A   Art/Models/Enemies/kitten.ms3d
>>>
>>>
>>>
>>
>

Other related posts: