[project1dev] Re: Project1 - SVN Update 393

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Jul 2009 21:35:16 -0400

he can make hte movie after our game repopularizes it :)

On Wed, Jul 22, 2009 at 9:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hahaha
>
> hey man, tim burton should make a candyland movie too, cause we probly wont
> ever be able to get the rights to make a game about it :P
> On Wed, Jul 22, 2009 at 6:29 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> http://www.youtube.com/watch?v=ZoTTmO0OFA4 it exists
>>
>>
>> On Wed, Jul 22, 2009 at 9:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> hey i used to have a techno version of this haha
>>>
>>>
>>> On Wed, Jul 22, 2009 at 9:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> http://www.youtube.com/watch?v=fClo1W9a65s
>>>>
>>>>
>>>> On Wed, Jul 22, 2009 at 6:08 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> i meant alice, i am chatting with alex and mixed the two up haha :-\
>>>>>
>>>>>
>>>>> On Wed, Jul 22, 2009 at 9:06 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> OT:
>>>>>> http://www.musingcontinuum.com/2009/07/23/tim-burtons-alice-in-wonderland-teaser-trailer/
>>>>>>   burton's
>>>>>> trailer for alex, i didnt care about the movie before but now i am super
>>>>>> excited
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 22, 2009 at 9:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> oh ok cool
>>>>>>>
>>>>>>>   On Wed, Jul 22, 2009 at 6:02 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> alex and i will work on it together, and katie if she wants... no
>>>>>>>> definite plan but alex has been working on building non-temp stuff for 
>>>>>>>> nick
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 22, 2009 at 8:58 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> hey eric, btw who is making the art for the temple (ie the final
>>>>>>>>> models)?
>>>>>>>>>
>>>>>>>>> On Wed, Jul 22, 2009 at 5:45 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> i will probably work on a little bit better model and do some
>>>>>>>>>> animations when i am at my desktop, neat :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Jul 22, 2009 at 8:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Re: animation! (in case you wanna animate teh kittehs!)
>>>>>>>>>>>
>>>>>>>>>>> 1) Make your model
>>>>>>>>>>> 2) Give some animation to that model (like idle animation,
>>>>>>>>>>> walking, whatever) and save, call it something like "KittenBase" or
>>>>>>>>>>> "KittenIdle" or something (we'll have to come up with a standard)
>>>>>>>>>>> 3) To make another animation, do a "save as" of that file and
>>>>>>>>>>> save a copy, and edit that animation
>>>>>>>>>>> 4) repeat step 3 for each animation you want to make
>>>>>>>>>>> 5) If you ever want to edit how the model looks, just edit the
>>>>>>>>>>> origional model (ie the "kittenidle" file) and you dont need to 
>>>>>>>>>>> worry about
>>>>>>>>>>> the other files (in fact the other files dont need any model data i 
>>>>>>>>>>> dont
>>>>>>>>>>> think, they just need the animated bone data).
>>>>>>>>>>> 6) If you ever want to add or remove bones, you have to do it to
>>>>>>>>>>> ALL the animations for that model unfortunately
>>>>>>>>>>>
>>>>>>>>>>> this is the really rough system as it works currently, as we
>>>>>>>>>>> start using it we'll hit snags and those will get smoothed out (:
>>>>>>>>>>>
>>>>>>>>>>> but yeah, if you Eric do the above, Kent can actually play around
>>>>>>>>>>> with playing animations at diff times.
>>>>>>>>>>>
>>>>>>>>>>> Like Kent, you could have a variable per mob that was it's
>>>>>>>>>>> "State"
>>>>>>>>>>>
>>>>>>>>>>> ie...
>>>>>>>>>>>
>>>>>>>>>>> 0 = sitting there wagging it's tail
>>>>>>>>>>> 1 = walking
>>>>>>>>>>> 2 = running
>>>>>>>>>>> 3 = angry growling
>>>>>>>>>>>
>>>>>>>>>>> and you could make the script play the right animation based on
>>>>>>>>>>> which state each mob was in, and could make the script move / shake 
>>>>>>>>>>> /
>>>>>>>>>>> whatever the model as is appropriate for their state.
>>>>>>>>>>>
>>>>>>>>>>> ::shrug::
>>>>>>>>>>>   On Wed, Jul 22, 2009 at 5:34 PM, Apache User <
>>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> User:eric
>>>>>>>>>>>>
>>>>>>>>>>>> Message: temp kitten ;o)
>>>>>>>>>>>>
>>>>>>>>>>>> <Files Changed>
>>>>>>>>>>>> A   Art/Models/Enemies/kitten.ms3d
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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