he can make hte movie after our game repopularizes it :) On Wed, Jul 22, 2009 at 9:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > hahaha > > hey man, tim burton should make a candyland movie too, cause we probly wont > ever be able to get the rights to make a game about it :P > On Wed, Jul 22, 2009 at 6:29 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> http://www.youtube.com/watch?v=ZoTTmO0OFA4 it exists >> >> >> On Wed, Jul 22, 2009 at 9:28 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> hey i used to have a techno version of this haha >>> >>> >>> On Wed, Jul 22, 2009 at 9:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> http://www.youtube.com/watch?v=fClo1W9a65s >>>> >>>> >>>> On Wed, Jul 22, 2009 at 6:08 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> i meant alice, i am chatting with alex and mixed the two up haha :-\ >>>>> >>>>> >>>>> On Wed, Jul 22, 2009 at 9:06 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> OT: >>>>>> http://www.musingcontinuum.com/2009/07/23/tim-burtons-alice-in-wonderland-teaser-trailer/ >>>>>> burton's >>>>>> trailer for alex, i didnt care about the movie before but now i am super >>>>>> excited >>>>>> >>>>>> >>>>>> On Wed, Jul 22, 2009 at 9:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> oh ok cool >>>>>>> >>>>>>> On Wed, Jul 22, 2009 at 6:02 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> alex and i will work on it together, and katie if she wants... no >>>>>>>> definite plan but alex has been working on building non-temp stuff for >>>>>>>> nick >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 22, 2009 at 8:58 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> hey eric, btw who is making the art for the temple (ie the final >>>>>>>>> models)? >>>>>>>>> >>>>>>>>> On Wed, Jul 22, 2009 at 5:45 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> i will probably work on a little bit better model and do some >>>>>>>>>> animations when i am at my desktop, neat :) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Jul 22, 2009 at 8:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> Re: animation! (in case you wanna animate teh kittehs!) >>>>>>>>>>> >>>>>>>>>>> 1) Make your model >>>>>>>>>>> 2) Give some animation to that model (like idle animation, >>>>>>>>>>> walking, whatever) and save, call it something like "KittenBase" or >>>>>>>>>>> "KittenIdle" or something (we'll have to come up with a standard) >>>>>>>>>>> 3) To make another animation, do a "save as" of that file and >>>>>>>>>>> save a copy, and edit that animation >>>>>>>>>>> 4) repeat step 3 for each animation you want to make >>>>>>>>>>> 5) If you ever want to edit how the model looks, just edit the >>>>>>>>>>> origional model (ie the "kittenidle" file) and you dont need to >>>>>>>>>>> worry about >>>>>>>>>>> the other files (in fact the other files dont need any model data i >>>>>>>>>>> dont >>>>>>>>>>> think, they just need the animated bone data). >>>>>>>>>>> 6) If you ever want to add or remove bones, you have to do it to >>>>>>>>>>> ALL the animations for that model unfortunately >>>>>>>>>>> >>>>>>>>>>> this is the really rough system as it works currently, as we >>>>>>>>>>> start using it we'll hit snags and those will get smoothed out (: >>>>>>>>>>> >>>>>>>>>>> but yeah, if you Eric do the above, Kent can actually play around >>>>>>>>>>> with playing animations at diff times. >>>>>>>>>>> >>>>>>>>>>> Like Kent, you could have a variable per mob that was it's >>>>>>>>>>> "State" >>>>>>>>>>> >>>>>>>>>>> ie... >>>>>>>>>>> >>>>>>>>>>> 0 = sitting there wagging it's tail >>>>>>>>>>> 1 = walking >>>>>>>>>>> 2 = running >>>>>>>>>>> 3 = angry growling >>>>>>>>>>> >>>>>>>>>>> and you could make the script play the right animation based on >>>>>>>>>>> which state each mob was in, and could make the script move / shake >>>>>>>>>>> / >>>>>>>>>>> whatever the model as is appropriate for their state. >>>>>>>>>>> >>>>>>>>>>> ::shrug:: >>>>>>>>>>> On Wed, Jul 22, 2009 at 5:34 PM, Apache User < >>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> User:eric >>>>>>>>>>>> >>>>>>>>>>>> Message: temp kitten ;o) >>>>>>>>>>>> >>>>>>>>>>>> <Files Changed> >>>>>>>>>>>> A Art/Models/Enemies/kitten.ms3d >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >