http://www.youtube.com/watch?v=ZoTTmO0OFA4 it exists On Wed, Jul 22, 2009 at 9:28 PM, eric drewes <figarus@xxxxxxxxx> wrote: > hey i used to have a techno version of this haha > > > On Wed, Jul 22, 2009 at 9:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> http://www.youtube.com/watch?v=fClo1W9a65s >> >> >> On Wed, Jul 22, 2009 at 6:08 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> i meant alice, i am chatting with alex and mixed the two up haha :-\ >>> >>> >>> On Wed, Jul 22, 2009 at 9:06 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> OT: >>>> http://www.musingcontinuum.com/2009/07/23/tim-burtons-alice-in-wonderland-teaser-trailer/ >>>> burton's >>>> trailer for alex, i didnt care about the movie before but now i am super >>>> excited >>>> >>>> >>>> On Wed, Jul 22, 2009 at 9:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> oh ok cool >>>>> >>>>> On Wed, Jul 22, 2009 at 6:02 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> alex and i will work on it together, and katie if she wants... no >>>>>> definite plan but alex has been working on building non-temp stuff for >>>>>> nick >>>>>> >>>>>> >>>>>> On Wed, Jul 22, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> hey eric, btw who is making the art for the temple (ie the final >>>>>>> models)? >>>>>>> >>>>>>> On Wed, Jul 22, 2009 at 5:45 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> i will probably work on a little bit better model and do some >>>>>>>> animations when i am at my desktop, neat :) >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 22, 2009 at 8:40 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Re: animation! (in case you wanna animate teh kittehs!) >>>>>>>>> >>>>>>>>> 1) Make your model >>>>>>>>> 2) Give some animation to that model (like idle animation, walking, >>>>>>>>> whatever) and save, call it something like "KittenBase" or >>>>>>>>> "KittenIdle" or >>>>>>>>> something (we'll have to come up with a standard) >>>>>>>>> 3) To make another animation, do a "save as" of that file and save >>>>>>>>> a copy, and edit that animation >>>>>>>>> 4) repeat step 3 for each animation you want to make >>>>>>>>> 5) If you ever want to edit how the model looks, just edit the >>>>>>>>> origional model (ie the "kittenidle" file) and you dont need to worry >>>>>>>>> about >>>>>>>>> the other files (in fact the other files dont need any model data i >>>>>>>>> dont >>>>>>>>> think, they just need the animated bone data). >>>>>>>>> 6) If you ever want to add or remove bones, you have to do it to >>>>>>>>> ALL the animations for that model unfortunately >>>>>>>>> >>>>>>>>> this is the really rough system as it works currently, as we start >>>>>>>>> using it we'll hit snags and those will get smoothed out (: >>>>>>>>> >>>>>>>>> but yeah, if you Eric do the above, Kent can actually play around >>>>>>>>> with playing animations at diff times. >>>>>>>>> >>>>>>>>> Like Kent, you could have a variable per mob that was it's "State" >>>>>>>>> >>>>>>>>> ie... >>>>>>>>> >>>>>>>>> 0 = sitting there wagging it's tail >>>>>>>>> 1 = walking >>>>>>>>> 2 = running >>>>>>>>> 3 = angry growling >>>>>>>>> >>>>>>>>> and you could make the script play the right animation based on >>>>>>>>> which state each mob was in, and could make the script move / shake / >>>>>>>>> whatever the model as is appropriate for their state. >>>>>>>>> >>>>>>>>> ::shrug:: >>>>>>>>> On Wed, Jul 22, 2009 at 5:34 PM, Apache User < >>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> User:eric >>>>>>>>>> >>>>>>>>>> Message: temp kitten ;o) >>>>>>>>>> >>>>>>>>>> <Files Changed> >>>>>>>>>> A Art/Models/Enemies/kitten.ms3d >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >