[project1dev] Re: Project1 - SVN Update 393

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 22 Jul 2009 18:32:22 -0700

hahaha

hey man, tim burton should make a candyland movie too, cause we probly wont
ever be able to get the rights to make a game about it :P
On Wed, Jul 22, 2009 at 6:29 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> http://www.youtube.com/watch?v=ZoTTmO0OFA4 it exists
>
>
> On Wed, Jul 22, 2009 at 9:28 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey i used to have a techno version of this haha
>>
>>
>> On Wed, Jul 22, 2009 at 9:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> http://www.youtube.com/watch?v=fClo1W9a65s
>>>
>>>
>>> On Wed, Jul 22, 2009 at 6:08 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> i meant alice, i am chatting with alex and mixed the two up haha :-\
>>>>
>>>>
>>>> On Wed, Jul 22, 2009 at 9:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> OT:
>>>>> http://www.musingcontinuum.com/2009/07/23/tim-burtons-alice-in-wonderland-teaser-trailer/
>>>>>   burton's
>>>>> trailer for alex, i didnt care about the movie before but now i am super
>>>>> excited
>>>>>
>>>>>
>>>>> On Wed, Jul 22, 2009 at 9:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> oh ok cool
>>>>>>
>>>>>>   On Wed, Jul 22, 2009 at 6:02 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> alex and i will work on it together, and katie if she wants... no
>>>>>>> definite plan but alex has been working on building non-temp stuff for 
>>>>>>> nick
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jul 22, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> hey eric, btw who is making the art for the temple (ie the final
>>>>>>>> models)?
>>>>>>>>
>>>>>>>> On Wed, Jul 22, 2009 at 5:45 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> i will probably work on a little bit better model and do some
>>>>>>>>> animations when i am at my desktop, neat :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jul 22, 2009 at 8:40 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Re: animation! (in case you wanna animate teh kittehs!)
>>>>>>>>>>
>>>>>>>>>> 1) Make your model
>>>>>>>>>> 2) Give some animation to that model (like idle animation,
>>>>>>>>>> walking, whatever) and save, call it something like "KittenBase" or
>>>>>>>>>> "KittenIdle" or something (we'll have to come up with a standard)
>>>>>>>>>> 3) To make another animation, do a "save as" of that file and save
>>>>>>>>>> a copy, and edit that animation
>>>>>>>>>> 4) repeat step 3 for each animation you want to make
>>>>>>>>>> 5) If you ever want to edit how the model looks, just edit the
>>>>>>>>>> origional model (ie the "kittenidle" file) and you dont need to 
>>>>>>>>>> worry about
>>>>>>>>>> the other files (in fact the other files dont need any model data i 
>>>>>>>>>> dont
>>>>>>>>>> think, they just need the animated bone data).
>>>>>>>>>> 6) If you ever want to add or remove bones, you have to do it to
>>>>>>>>>> ALL the animations for that model unfortunately
>>>>>>>>>>
>>>>>>>>>> this is the really rough system as it works currently, as we start
>>>>>>>>>> using it we'll hit snags and those will get smoothed out (:
>>>>>>>>>>
>>>>>>>>>> but yeah, if you Eric do the above, Kent can actually play around
>>>>>>>>>> with playing animations at diff times.
>>>>>>>>>>
>>>>>>>>>> Like Kent, you could have a variable per mob that was it's "State"
>>>>>>>>>>
>>>>>>>>>> ie...
>>>>>>>>>>
>>>>>>>>>> 0 = sitting there wagging it's tail
>>>>>>>>>> 1 = walking
>>>>>>>>>> 2 = running
>>>>>>>>>> 3 = angry growling
>>>>>>>>>>
>>>>>>>>>> and you could make the script play the right animation based on
>>>>>>>>>> which state each mob was in, and could make the script move / shake /
>>>>>>>>>> whatever the model as is appropriate for their state.
>>>>>>>>>>
>>>>>>>>>> ::shrug::
>>>>>>>>>>   On Wed, Jul 22, 2009 at 5:34 PM, Apache User <
>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> User:eric
>>>>>>>>>>>
>>>>>>>>>>> Message: temp kitten ;o)
>>>>>>>>>>>
>>>>>>>>>>> <Files Changed>
>>>>>>>>>>> A   Art/Models/Enemies/kitten.ms3d
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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