hahaha hey man, tim burton should make a candyland movie too, cause we probly wont ever be able to get the rights to make a game about it :P On Wed, Jul 22, 2009 at 6:29 PM, eric drewes <figarus@xxxxxxxxx> wrote: > http://www.youtube.com/watch?v=ZoTTmO0OFA4 it exists > > > On Wed, Jul 22, 2009 at 9:28 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> hey i used to have a techno version of this haha >> >> >> On Wed, Jul 22, 2009 at 9:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> http://www.youtube.com/watch?v=fClo1W9a65s >>> >>> >>> On Wed, Jul 22, 2009 at 6:08 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> i meant alice, i am chatting with alex and mixed the two up haha :-\ >>>> >>>> >>>> On Wed, Jul 22, 2009 at 9:06 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> OT: >>>>> http://www.musingcontinuum.com/2009/07/23/tim-burtons-alice-in-wonderland-teaser-trailer/ >>>>> burton's >>>>> trailer for alex, i didnt care about the movie before but now i am super >>>>> excited >>>>> >>>>> >>>>> On Wed, Jul 22, 2009 at 9:05 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> oh ok cool >>>>>> >>>>>> On Wed, Jul 22, 2009 at 6:02 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> alex and i will work on it together, and katie if she wants... no >>>>>>> definite plan but alex has been working on building non-temp stuff for >>>>>>> nick >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 22, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> hey eric, btw who is making the art for the temple (ie the final >>>>>>>> models)? >>>>>>>> >>>>>>>> On Wed, Jul 22, 2009 at 5:45 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> i will probably work on a little bit better model and do some >>>>>>>>> animations when i am at my desktop, neat :) >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Jul 22, 2009 at 8:40 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Re: animation! (in case you wanna animate teh kittehs!) >>>>>>>>>> >>>>>>>>>> 1) Make your model >>>>>>>>>> 2) Give some animation to that model (like idle animation, >>>>>>>>>> walking, whatever) and save, call it something like "KittenBase" or >>>>>>>>>> "KittenIdle" or something (we'll have to come up with a standard) >>>>>>>>>> 3) To make another animation, do a "save as" of that file and save >>>>>>>>>> a copy, and edit that animation >>>>>>>>>> 4) repeat step 3 for each animation you want to make >>>>>>>>>> 5) If you ever want to edit how the model looks, just edit the >>>>>>>>>> origional model (ie the "kittenidle" file) and you dont need to >>>>>>>>>> worry about >>>>>>>>>> the other files (in fact the other files dont need any model data i >>>>>>>>>> dont >>>>>>>>>> think, they just need the animated bone data). >>>>>>>>>> 6) If you ever want to add or remove bones, you have to do it to >>>>>>>>>> ALL the animations for that model unfortunately >>>>>>>>>> >>>>>>>>>> this is the really rough system as it works currently, as we start >>>>>>>>>> using it we'll hit snags and those will get smoothed out (: >>>>>>>>>> >>>>>>>>>> but yeah, if you Eric do the above, Kent can actually play around >>>>>>>>>> with playing animations at diff times. >>>>>>>>>> >>>>>>>>>> Like Kent, you could have a variable per mob that was it's "State" >>>>>>>>>> >>>>>>>>>> ie... >>>>>>>>>> >>>>>>>>>> 0 = sitting there wagging it's tail >>>>>>>>>> 1 = walking >>>>>>>>>> 2 = running >>>>>>>>>> 3 = angry growling >>>>>>>>>> >>>>>>>>>> and you could make the script play the right animation based on >>>>>>>>>> which state each mob was in, and could make the script move / shake / >>>>>>>>>> whatever the model as is appropriate for their state. >>>>>>>>>> >>>>>>>>>> ::shrug:: >>>>>>>>>> On Wed, Jul 22, 2009 at 5:34 PM, Apache User < >>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> User:eric >>>>>>>>>>> >>>>>>>>>>> Message: temp kitten ;o) >>>>>>>>>>> >>>>>>>>>>> <Files Changed> >>>>>>>>>>> A Art/Models/Enemies/kitten.ms3d >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >