Figured it out. Grab the latest and try it out. On Mon, Jul 20, 2009 at 3:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Yes. I will try it a few more times though just to make sure it's not a > fluke, unupdated version, etc. > > > > > On Mon, Jul 20, 2009 at 5:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> The floor does not swing open for me when I walk across the pillar. Does >> it for you? >> >> >> On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> If you jump down where the false floor is, or step off the diamond path >>> you can get to the basement as well >>> >>> Solving these puzzles = better stats/facets. >>> >>> There are a total of 3 ways into the basement. It's impossible not to >>> make it down there somehow! (: >>> >>> >>> >>> On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> "If you knock it over on the floor, woops!" >>>> >>>> then what, turn the game and turn it back on? >>>> >>>> Or is there another path through? >>>> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> You really can't enter and exit the room, unless you run all the way >>>>> back outside the temple (which should be impossible). >>>>> >>>>> If you knock it over on the floor, woops! >>>>> >>>>> And Kent, as far as the actually mechanics of the pillar I think that's >>>>> exactly what I had in mind. You should have it so if the player is above >>>>> a >>>>> certain Z position the floor won't open, OR if you knock the pillar down >>>>> over the tiles, they'll open up from that. >>>>> >>>>> Can you do that? >>>>> >>>>> >>>>> >>>>> >>>>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> hey question for you! >>>>>> >>>>>> if im supposed to push the pillar over and use it to cross a bridge, >>>>>> what happens if i mess up and knock it over on the floor. >>>>>> >>>>>> Do i just exit and re-enter the room and the pillar is reset? (: >>>>>> On Mon, Jul 20, 2009 at 2:55 PM, Apache User < >>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>> >>>>>>> User:korgath >>>>>>> >>>>>>> Message: created a new type of pillar that can be pushed around and >>>>>>> knocked over >>>>>>> >>>>>>> added this pillar to crushtest and firstfloor >>>>>>> >>>>>>> Rorac - I know this isn't exactly what you had in mind for the >>>>>>> pushing-pillar-bridge. Let me know if you like it. >>>>>>> >>>>>>> <Files Changed> >>>>>>> A Scripts/Enemies/Traps/PillarPushDrop.lua >>>>>>> U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua >>>>>>> U Scripts/Personal/Kent/crushtest.lua >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >