[project1dev] Re: Project1 - SVN Update 384

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 15:45:05 -0700

Figured it out. Grab the latest and try it out.

On Mon, Jul 20, 2009 at 3:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Yes. I will try it a few more times though just to make sure it's not a
> fluke, unupdated version, etc.
>
>
>
>
> On Mon, Jul 20, 2009 at 5:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> The floor does not swing open for me when I walk across the pillar. Does
>> it for you?
>>
>>
>> On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> If you jump down where the false floor is, or step off the diamond path
>>> you can get to the basement as well
>>>
>>> Solving these puzzles = better stats/facets.
>>>
>>> There are a total of 3 ways into the basement. It's impossible not to
>>> make it down there somehow! (:
>>>
>>>
>>>
>>> On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> "If you knock it over on the floor, woops!"
>>>>
>>>> then what, turn the game and turn it back on?
>>>>
>>>> Or is there another path through?
>>>> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> You really can't enter and exit the room, unless you run all the way
>>>>> back outside the temple (which should be impossible).
>>>>>
>>>>> If you knock it over on the floor, woops!
>>>>>
>>>>> And Kent, as far as the actually mechanics of the pillar I think that's
>>>>> exactly what I had in mind.  You should have it so if the player is above 
>>>>> a
>>>>> certain Z position the floor won't open, OR if you knock the pillar down
>>>>> over the tiles, they'll open up from that.
>>>>>
>>>>> Can you do that?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> hey question for you!
>>>>>>
>>>>>> if im supposed to push the pillar over and use it to cross a bridge,
>>>>>> what happens if i mess up and knock it over on the floor.
>>>>>>
>>>>>> Do i just exit and re-enter the room and the pillar is reset? (:
>>>>>>   On Mon, Jul 20, 2009 at 2:55 PM, Apache User <
>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> User:korgath
>>>>>>>
>>>>>>> Message: created a new type of pillar that can be pushed around and
>>>>>>> knocked over
>>>>>>>
>>>>>>> added this pillar to crushtest and firstfloor
>>>>>>>
>>>>>>> Rorac - I know this isn't exactly what you had in mind for the
>>>>>>> pushing-pillar-bridge. Let me know if you like it.
>>>>>>>
>>>>>>> <Files Changed>
>>>>>>> A   Scripts/Enemies/Traps/PillarPushDrop.lua
>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
>>>>>>> U   Scripts/Personal/Kent/crushtest.lua
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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