If you jump down where the false floor is, or step off the diamond path you can get to the basement as well Solving these puzzles = better stats/facets. There are a total of 3 ways into the basement. It's impossible not to make it down there somehow! (: On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > "If you knock it over on the floor, woops!" > > then what, turn the game and turn it back on? > > Or is there another path through? > On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> You really can't enter and exit the room, unless you run all the way back >> outside the temple (which should be impossible). >> >> If you knock it over on the floor, woops! >> >> And Kent, as far as the actually mechanics of the pillar I think that's >> exactly what I had in mind. You should have it so if the player is above a >> certain Z position the floor won't open, OR if you knock the pillar down >> over the tiles, they'll open up from that. >> >> Can you do that? >> >> >> >> >> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> hey question for you! >>> >>> if im supposed to push the pillar over and use it to cross a bridge, what >>> happens if i mess up and knock it over on the floor. >>> >>> Do i just exit and re-enter the room and the pillar is reset? (: >>> On Mon, Jul 20, 2009 at 2:55 PM, Apache User < >>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>> >>>> User:korgath >>>> >>>> Message: created a new type of pillar that can be pushed around and >>>> knocked over >>>> >>>> added this pillar to crushtest and firstfloor >>>> >>>> Rorac - I know this isn't exactly what you had in mind for the >>>> pushing-pillar-bridge. Let me know if you like it. >>>> >>>> <Files Changed> >>>> A Scripts/Enemies/Traps/PillarPushDrop.lua >>>> U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua >>>> U Scripts/Personal/Kent/crushtest.lua >>>> >>>> >>>> >>> >> >