[project1dev] Re: Project1 - SVN Update 384

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 17:34:14 -0500

Yes. I will try it a few more times though just to make sure it's not a
fluke, unupdated version, etc.



On Mon, Jul 20, 2009 at 5:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> The floor does not swing open for me when I walk across the pillar. Does it
> for you?
>
>
> On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> If you jump down where the false floor is, or step off the diamond path
>> you can get to the basement as well
>>
>> Solving these puzzles = better stats/facets.
>>
>> There are a total of 3 ways into the basement. It's impossible not to make
>> it down there somehow! (:
>>
>>
>>
>> On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> "If you knock it over on the floor, woops!"
>>>
>>> then what, turn the game and turn it back on?
>>>
>>> Or is there another path through?
>>> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> You really can't enter and exit the room, unless you run all the way
>>>> back outside the temple (which should be impossible).
>>>>
>>>> If you knock it over on the floor, woops!
>>>>
>>>> And Kent, as far as the actually mechanics of the pillar I think that's
>>>> exactly what I had in mind.  You should have it so if the player is above a
>>>> certain Z position the floor won't open, OR if you knock the pillar down
>>>> over the tiles, they'll open up from that.
>>>>
>>>> Can you do that?
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> hey question for you!
>>>>>
>>>>> if im supposed to push the pillar over and use it to cross a bridge,
>>>>> what happens if i mess up and knock it over on the floor.
>>>>>
>>>>> Do i just exit and re-enter the room and the pillar is reset? (:
>>>>>   On Mon, Jul 20, 2009 at 2:55 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:korgath
>>>>>>
>>>>>> Message: created a new type of pillar that can be pushed around and
>>>>>> knocked over
>>>>>>
>>>>>> added this pillar to crushtest and firstfloor
>>>>>>
>>>>>> Rorac - I know this isn't exactly what you had in mind for the
>>>>>> pushing-pillar-bridge. Let me know if you like it.
>>>>>>
>>>>>> <Files Changed>
>>>>>> A   Scripts/Enemies/Traps/PillarPushDrop.lua
>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
>>>>>> U   Scripts/Personal/Kent/crushtest.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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