Yes. I will try it a few more times though just to make sure it's not a fluke, unupdated version, etc. On Mon, Jul 20, 2009 at 5:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > The floor does not swing open for me when I walk across the pillar. Does it > for you? > > > On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> If you jump down where the false floor is, or step off the diamond path >> you can get to the basement as well >> >> Solving these puzzles = better stats/facets. >> >> There are a total of 3 ways into the basement. It's impossible not to make >> it down there somehow! (: >> >> >> >> On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> "If you knock it over on the floor, woops!" >>> >>> then what, turn the game and turn it back on? >>> >>> Or is there another path through? >>> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> You really can't enter and exit the room, unless you run all the way >>>> back outside the temple (which should be impossible). >>>> >>>> If you knock it over on the floor, woops! >>>> >>>> And Kent, as far as the actually mechanics of the pillar I think that's >>>> exactly what I had in mind. You should have it so if the player is above a >>>> certain Z position the floor won't open, OR if you knock the pillar down >>>> over the tiles, they'll open up from that. >>>> >>>> Can you do that? >>>> >>>> >>>> >>>> >>>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> hey question for you! >>>>> >>>>> if im supposed to push the pillar over and use it to cross a bridge, >>>>> what happens if i mess up and knock it over on the floor. >>>>> >>>>> Do i just exit and re-enter the room and the pillar is reset? (: >>>>> On Mon, Jul 20, 2009 at 2:55 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:korgath >>>>>> >>>>>> Message: created a new type of pillar that can be pushed around and >>>>>> knocked over >>>>>> >>>>>> added this pillar to crushtest and firstfloor >>>>>> >>>>>> Rorac - I know this isn't exactly what you had in mind for the >>>>>> pushing-pillar-bridge. Let me know if you like it. >>>>>> >>>>>> <Files Changed> >>>>>> A Scripts/Enemies/Traps/PillarPushDrop.lua >>>>>> U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua >>>>>> U Scripts/Personal/Kent/crushtest.lua >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >