Should we write an FAQ for our game? On Tue, Jul 21, 2009 at 3:40 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Will people need a faq to get the best facets and stats, or will you > be able to learn through the intro how to get what you want? > > > On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz<roracsenshi@xxxxxxxxx> wrote: > > If you jump down where the false floor is, or step off the diamond path > you > > can get to the basement as well > > > > Solving these puzzles = better stats/facets. > > > > There are a total of 3 ways into the basement. It's impossible not to > make > > it down there somehow! (: > > > > > > On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >> > >> "If you knock it over on the floor, woops!" > >> > >> then what, turn the game and turn it back on? > >> > >> Or is there another path through? > >> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx> > wrote: > >>> > >>> You really can't enter and exit the room, unless you run all the way > back > >>> outside the temple (which should be impossible). > >>> > >>> If you knock it over on the floor, woops! > >>> > >>> And Kent, as far as the actually mechanics of the pillar I think that's > >>> exactly what I had in mind. You should have it so if the player is > above a > >>> certain Z position the floor won't open, OR if you knock the pillar > down > >>> over the tiles, they'll open up from that. > >>> > >>> Can you do that? > >>> > >>> > >>> > >>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >>>> > >>>> hey question for you! > >>>> > >>>> if im supposed to push the pillar over and use it to cross a bridge, > >>>> what happens if i mess up and knock it over on the floor. > >>>> > >>>> Do i just exit and re-enter the room and the pillar is reset? (: > >>>> On Mon, Jul 20, 2009 at 2:55 PM, Apache User > >>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >>>>> > >>>>> User:korgath > >>>>> > >>>>> Message: created a new type of pillar that can be pushed around and > >>>>> knocked over > >>>>> > >>>>> added this pillar to crushtest and firstfloor > >>>>> > >>>>> Rorac - I know this isn't exactly what you had in mind for the > >>>>> pushing-pillar-bridge. Let me know if you like it. > >>>>> > >>>>> <Files Changed> > >>>>> A Scripts/Enemies/Traps/PillarPushDrop.lua > >>>>> U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua > >>>>> U Scripts/Personal/Kent/crushtest.lua > >>>>> > >>>>> > >>>> > >>> > >> > > > > > >