[project1dev] Re: Project1 - SVN Update 384

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 08:22:19 -0700

Should we write an FAQ for our game?

On Tue, Jul 21, 2009 at 3:40 AM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Will people need a faq to get the best facets and stats, or will you
> be able to learn through the intro how to get what you want?
>
>
> On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz<roracsenshi@xxxxxxxxx> wrote:
> > If you jump down where the false floor is, or step off the diamond path
> you
> > can get to the basement as well
> >
> > Solving these puzzles = better stats/facets.
> >
> > There are a total of 3 ways into the basement. It's impossible not to
> make
> > it down there somehow! (:
> >
> >
> > On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>
> >> "If you knock it over on the floor, woops!"
> >>
> >> then what, turn the game and turn it back on?
> >>
> >> Or is there another path through?
> >> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
> wrote:
> >>>
> >>> You really can't enter and exit the room, unless you run all the way
> back
> >>> outside the temple (which should be impossible).
> >>>
> >>> If you knock it over on the floor, woops!
> >>>
> >>> And Kent, as far as the actually mechanics of the pillar I think that's
> >>> exactly what I had in mind.  You should have it so if the player is
> above a
> >>> certain Z position the floor won't open, OR if you knock the pillar
> down
> >>> over the tiles, they'll open up from that.
> >>>
> >>> Can you do that?
> >>>
> >>>
> >>>
> >>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>>
> >>>> hey question for you!
> >>>>
> >>>> if im supposed to push the pillar over and use it to cross a bridge,
> >>>> what happens if i mess up and knock it over on the floor.
> >>>>
> >>>> Do i just exit and re-enter the room and the pillar is reset? (:
> >>>> On Mon, Jul 20, 2009 at 2:55 PM, Apache User
> >>>> <dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
> >>>>>
> >>>>> User:korgath
> >>>>>
> >>>>> Message: created a new type of pillar that can be pushed around and
> >>>>> knocked over
> >>>>>
> >>>>> added this pillar to crushtest and firstfloor
> >>>>>
> >>>>> Rorac - I know this isn't exactly what you had in mind for the
> >>>>> pushing-pillar-bridge. Let me know if you like it.
> >>>>>
> >>>>> <Files Changed>
> >>>>> A   Scripts/Enemies/Traps/PillarPushDrop.lua
> >>>>> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
> >>>>> U   Scripts/Personal/Kent/crushtest.lua
> >>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> >
>
>

Other related posts: