[project1dev] Re: Project1 - SVN Update 384

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 15:33:31 -0700

The floor does not swing open for me when I walk across the pillar. Does it
for you?

On Mon, Jul 20, 2009 at 3:16 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> If you jump down where the false floor is, or step off the diamond path you
> can get to the basement as well
>
> Solving these puzzles = better stats/facets.
>
> There are a total of 3 ways into the basement. It's impossible not to make
> it down there somehow! (:
>
>
>
> On Mon, Jul 20, 2009 at 5:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> "If you knock it over on the floor, woops!"
>>
>> then what, turn the game and turn it back on?
>>
>> Or is there another path through?
>> On Mon, Jul 20, 2009 at 3:02 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> You really can't enter and exit the room, unless you run all the way back
>>> outside the temple (which should be impossible).
>>>
>>> If you knock it over on the floor, woops!
>>>
>>> And Kent, as far as the actually mechanics of the pillar I think that's
>>> exactly what I had in mind.  You should have it so if the player is above a
>>> certain Z position the floor won't open, OR if you knock the pillar down
>>> over the tiles, they'll open up from that.
>>>
>>> Can you do that?
>>>
>>>
>>>
>>>
>>> On Mon, Jul 20, 2009 at 5:00 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> hey question for you!
>>>>
>>>> if im supposed to push the pillar over and use it to cross a bridge,
>>>> what happens if i mess up and knock it over on the floor.
>>>>
>>>> Do i just exit and re-enter the room and the pillar is reset? (:
>>>>   On Mon, Jul 20, 2009 at 2:55 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: created a new type of pillar that can be pushed around and
>>>>> knocked over
>>>>>
>>>>> added this pillar to crushtest and firstfloor
>>>>>
>>>>> Rorac - I know this isn't exactly what you had in mind for the
>>>>> pushing-pillar-bridge. Let me know if you like it.
>>>>>
>>>>> <Files Changed>
>>>>> A   Scripts/Enemies/Traps/PillarPushDrop.lua
>>>>> U   Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua
>>>>> U   Scripts/Personal/Kent/crushtest.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: