[project1dev] Re: Project1 - SVN Update 378

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 12:04:05 -0500

*Makes a mental note for later areas*

On Mon, Jul 20, 2009 at 12:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> ok cool, it seemed kind of harsh to make the player have to redo the maze
> for falling through the floor so im glad that's not the case hehe
>
>
> On Mon, Jul 20, 2009 at 9:32 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Nope! Although that's a good idea! Temple is very straight-forward because
>> it's a beginning area (nobody wants to wander in a temple for 45 minutes not
>> fighting things)
>>
>> 1) Enter the temple, start on the 1st floor
>> 2) Tile trap, false floor, or elevator takes you to basement
>> 3) Basement has stairs leading down to the maze area
>> 4) Maze area leads to the ceiling trap room (if you fall through you have
>> to restart the room, leads to the beast room
>> 5) Beast room leads back to voidmap, or Eric's living room.  The surprise
>> is in the doing.
>>
>>
>> On a side note, the next area I will be constructing the layout for is the
>> ceiling trap room.
>>
>>
>>
>>
>> On Sun, Jul 19, 2009 at 11:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> Hey so is this right?
>>>
>>> 1) You enter the temple and start in the basement area
>>> 2) you go up the stairs to a maze
>>> 3) after solving the maze you go to the ceiling trap area.  If you fall
>>> through the floor you go back to step 1 and have to do the maze again
>>> 4) after going through the ceiling trap area you get to the beast room,
>>> and fight the beast
>>> 5) after fighting the beast it's back to the voidmap
>>>
>>>
>>>
>>> On Sun, Jul 19, 2009 at 9:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Maze is connected via a stairwell from the basement and leads to the
>>>> ceiling trap area then beast room.
>>>>
>>>>
>>>>
>>>> On Sat, Jul 18, 2009 at 7:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Wow man. That maze is pretty badass. How will the maze connect into the
>>>>> temple? Where does it go?
>>>>>
>>>>>
>>>>> On Fri, Jul 17, 2009 at 9:21 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:rorac
>>>>>>
>>>>>> Message: Updated maze again, fixed an error Alan spotted with a
>>>>>> misaligned wall.
>>>>>>
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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