If you fall into the basement at the diamond path do you just skip the floor trap? On Mon, Jul 20, 2009 at 10:19 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > Yeah they are. I can't wait to get to the harder areas to make some really > gnarly and complex designs. Especially referring to the hardcore only areas. > > > On Mon, Jul 20, 2009 at 12:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> meh, some areas of some games are harsh like that >> >> >> On Mon, Jul 20, 2009 at 10:04 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> *Makes a mental note for later areas* >>> >>> >>> On Mon, Jul 20, 2009 at 12:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> ok cool, it seemed kind of harsh to make the player have to redo the >>>> maze for falling through the floor so im glad that's not the case hehe >>>> >>>> >>>> On Mon, Jul 20, 2009 at 9:32 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Nope! Although that's a good idea! Temple is very straight-forward >>>>> because it's a beginning area (nobody wants to wander in a temple for 45 >>>>> minutes not fighting things) >>>>> >>>>> 1) Enter the temple, start on the 1st floor >>>>> 2) Tile trap, false floor, or elevator takes you to basement >>>>> 3) Basement has stairs leading down to the maze area >>>>> 4) Maze area leads to the ceiling trap room (if you fall through you >>>>> have to restart the room, leads to the beast room >>>>> 5) Beast room leads back to voidmap, or Eric's living room. The >>>>> surprise is in the doing. >>>>> >>>>> >>>>> On a side note, the next area I will be constructing the layout for is >>>>> the ceiling trap room. >>>>> >>>>> >>>>> >>>>> >>>>> On Sun, Jul 19, 2009 at 11:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Hey so is this right? >>>>>> >>>>>> 1) You enter the temple and start in the basement area >>>>>> 2) you go up the stairs to a maze >>>>>> 3) after solving the maze you go to the ceiling trap area. If you >>>>>> fall through the floor you go back to step 1 and have to do the maze >>>>>> again >>>>>> 4) after going through the ceiling trap area you get to the beast >>>>>> room, and fight the beast >>>>>> 5) after fighting the beast it's back to the voidmap >>>>>> >>>>>> >>>>>> >>>>>> On Sun, Jul 19, 2009 at 9:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> Maze is connected via a stairwell from the basement and leads to the >>>>>>> ceiling trap area then beast room. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Sat, Jul 18, 2009 at 7:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Wow man. That maze is pretty badass. How will the maze connect into >>>>>>>> the temple? Where does it go? >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jul 17, 2009 at 9:21 PM, Apache User < >>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> User:rorac >>>>>>>>> >>>>>>>>> Message: Updated maze again, fixed an error Alan spotted with a >>>>>>>>> misaligned wall. >>>>>>>>> >>>>>>>>> >>>>>>>>> <Files Changed> >>>>>>>>> U Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >