[project1dev] Re: Project1 - SVN Update 378

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 13:26:03 -0700

If you fall into the basement at the diamond path do you just skip the floor
trap?

On Mon, Jul 20, 2009 at 10:19 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> Yeah they are. I can't wait to get to the harder areas to make some really
> gnarly and complex designs. Especially referring to the hardcore only areas.
>
>
> On Mon, Jul 20, 2009 at 12:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> meh, some areas of some games are harsh like that
>>
>>
>> On Mon, Jul 20, 2009 at 10:04 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> *Makes a mental note for later areas*
>>>
>>>
>>> On Mon, Jul 20, 2009 at 12:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> ok cool, it seemed kind of harsh to make the player have to redo the
>>>> maze for falling through the floor so im glad that's not the case hehe
>>>>
>>>>
>>>> On Mon, Jul 20, 2009 at 9:32 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Nope! Although that's a good idea! Temple is very straight-forward
>>>>> because it's a beginning area (nobody wants to wander in a temple for 45
>>>>> minutes not fighting things)
>>>>>
>>>>> 1) Enter the temple, start on the 1st floor
>>>>> 2) Tile trap, false floor, or elevator takes you to basement
>>>>> 3) Basement has stairs leading down to the maze area
>>>>> 4) Maze area leads to the ceiling trap room (if you fall through you
>>>>> have to restart the room, leads to the beast room
>>>>> 5) Beast room leads back to voidmap, or Eric's living room.  The
>>>>> surprise is in the doing.
>>>>>
>>>>>
>>>>> On a side note, the next area I will be constructing the layout for is
>>>>> the ceiling trap room.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Sun, Jul 19, 2009 at 11:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Hey so is this right?
>>>>>>
>>>>>> 1) You enter the temple and start in the basement area
>>>>>> 2) you go up the stairs to a maze
>>>>>> 3) after solving the maze you go to the ceiling trap area.  If you
>>>>>> fall through the floor you go back to step 1 and have to do the maze 
>>>>>> again
>>>>>> 4) after going through the ceiling trap area you get to the beast
>>>>>> room, and fight the beast
>>>>>> 5) after fighting the beast it's back to the voidmap
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sun, Jul 19, 2009 at 9:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Maze is connected via a stairwell from the basement and leads to the
>>>>>>> ceiling trap area then beast room.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Jul 18, 2009 at 7:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Wow man. That maze is pretty badass. How will the maze connect into
>>>>>>>> the temple? Where does it go?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jul 17, 2009 at 9:21 PM, Apache User <
>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> User:rorac
>>>>>>>>>
>>>>>>>>> Message: Updated maze again, fixed an error Alan spotted with a
>>>>>>>>> misaligned wall.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> <Files Changed>
>>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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