[project1dev] Re: Project1 - SVN Update 378

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 12:19:57 -0500

Yeah they are. I can't wait to get to the harder areas to make some really
gnarly and complex designs. Especially referring to the hardcore only areas.

On Mon, Jul 20, 2009 at 12:15 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> meh, some areas of some games are harsh like that
>
>
> On Mon, Jul 20, 2009 at 10:04 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> *Makes a mental note for later areas*
>>
>>
>> On Mon, Jul 20, 2009 at 12:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> ok cool, it seemed kind of harsh to make the player have to redo the maze
>>> for falling through the floor so im glad that's not the case hehe
>>>
>>>
>>> On Mon, Jul 20, 2009 at 9:32 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Nope! Although that's a good idea! Temple is very straight-forward
>>>> because it's a beginning area (nobody wants to wander in a temple for 45
>>>> minutes not fighting things)
>>>>
>>>> 1) Enter the temple, start on the 1st floor
>>>> 2) Tile trap, false floor, or elevator takes you to basement
>>>> 3) Basement has stairs leading down to the maze area
>>>> 4) Maze area leads to the ceiling trap room (if you fall through you
>>>> have to restart the room, leads to the beast room
>>>> 5) Beast room leads back to voidmap, or Eric's living room.  The
>>>> surprise is in the doing.
>>>>
>>>>
>>>> On a side note, the next area I will be constructing the layout for is
>>>> the ceiling trap room.
>>>>
>>>>
>>>>
>>>>
>>>> On Sun, Jul 19, 2009 at 11:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Hey so is this right?
>>>>>
>>>>> 1) You enter the temple and start in the basement area
>>>>> 2) you go up the stairs to a maze
>>>>> 3) after solving the maze you go to the ceiling trap area.  If you fall
>>>>> through the floor you go back to step 1 and have to do the maze again
>>>>> 4) after going through the ceiling trap area you get to the beast room,
>>>>> and fight the beast
>>>>> 5) after fighting the beast it's back to the voidmap
>>>>>
>>>>>
>>>>>
>>>>> On Sun, Jul 19, 2009 at 9:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> Maze is connected via a stairwell from the basement and leads to the
>>>>>> ceiling trap area then beast room.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sat, Jul 18, 2009 at 7:49 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Wow man. That maze is pretty badass. How will the maze connect into
>>>>>>> the temple? Where does it go?
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jul 17, 2009 at 9:21 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:rorac
>>>>>>>>
>>>>>>>> Message: Updated maze again, fixed an error Alan spotted with a
>>>>>>>> misaligned wall.
>>>>>>>>
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Scripts/Maps/TheVoid/FirstTemple/maze_geometry.lua
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: