oh ok On Fri, Jul 10, 2009 at 8:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > ... further explanation. I added them in there to make it easy to keep the > format and structure in the map and not miss the real ones that dont do > anything > > > On Fri, Jul 10, 2009 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> honestly, tile trap real is just a tile. its an enemy that doesnt do >> anything >> >> >> On Fri, Jul 10, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> im checkin this out and am able to repro it wooo. Im checking it out >>> >>> hey, if you are around, whats the difference between tiletrap and >>> tiletrapreal? >>> >>> >>> On Fri, Jul 10, 2009 at 1:29 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Just checked in everything >>>> >>>> >>>> On Fri, Jul 10, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> thanks a bunch, i'll try and repro tonight. If you havent could you >>>>> make sure the files are checked in? (sorry if you already have...) >>>>> >>>>> it sounds like it's probably a problem code side :/ >>>>> >>>>> On Fri, Jul 10, 2009 at 1:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> I personally ran across the arrows trying to trigger them as fast as >>>>>> possible because I was trying to quickly test each tile. I was not just >>>>>> standing on one tile but moving between them. Then after about 20 seconds >>>>>> they were shooting sporadically and after about 25 they were completely >>>>>> stopped >>>>>> >>>>>> >>>>>> On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> Ok i'll check it out tonight (: >>>>>>> >>>>>>> is the repro steps just to go step on the tiles for a while til they >>>>>>> stop shooting? >>>>>>> >>>>>>> got a ballpark figure of how long it takes? (30 seconds, 5 minutes, >>>>>>> an hour?) >>>>>>> >>>>>>> thanks Kent (: >>>>>>> On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen <kentkmp@xxxxxxxxx >>>>>>> > wrote: >>>>>>> >>>>>>>> There seems to be a bug where arrows stop shooting after a while. >>>>>>>> I'm not sure what the cause may be and there are no errors. I only >>>>>>>> noticed >>>>>>>> it when I started testing the tiles individually to see if they were >>>>>>>> shooting from the correct directions. It consistently happens for me >>>>>>>> after >>>>>>>> an inconsistent amount of time >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jul 10, 2009 at 12:18 PM, Apache User < >>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>>> User:korgath >>>>>>>>> >>>>>>>>> Message: upgrading the tiletrap section to shoot arrows from both >>>>>>>>> sides. first 2 rows are ready >>>>>>>>> >>>>>>>>> <Files Changed> >>>>>>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>>>>>> U Scripts/Enemies/Traps/tiletrap.lua >>>>>>>>> U Scripts/Maps/FirstTemple/firstfloor.lua >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >