[project1dev] Re: Project1 - SVN Update 338

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 10 Jul 2009 22:43:40 -0700

oh ok

On Fri, Jul 10, 2009 at 8:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> ... further explanation. I added them in there to make it easy to keep the
> format and structure in the map and not miss the real ones that dont do
> anything
>
>
> On Fri, Jul 10, 2009 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> honestly, tile trap real is just a tile. its an enemy that doesnt do
>> anything
>>
>>
>> On Fri, Jul 10, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> im checkin this out and am able to repro it wooo.  Im checking it out
>>>
>>> hey, if you are around, whats the difference between tiletrap and
>>> tiletrapreal?
>>>
>>>
>>> On Fri, Jul 10, 2009 at 1:29 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Just checked in everything
>>>>
>>>>
>>>> On Fri, Jul 10, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> thanks a bunch, i'll try and repro tonight.  If you havent could you
>>>>> make sure the files are checked in? (sorry if you already have...)
>>>>>
>>>>> it sounds like it's probably a problem code side :/
>>>>>
>>>>> On Fri, Jul 10, 2009 at 1:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I personally ran across the arrows trying to trigger them as fast as
>>>>>> possible because I was trying to quickly test each tile. I was not just
>>>>>> standing on one tile but moving between them. Then after about 20 seconds
>>>>>> they were shooting sporadically and after about 25 they were completely
>>>>>> stopped
>>>>>>
>>>>>>
>>>>>> On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Ok i'll check it out tonight (:
>>>>>>>
>>>>>>> is the repro steps just to go step on the tiles for a while til they
>>>>>>> stop shooting?
>>>>>>>
>>>>>>> got a ballpark figure of how long it takes? (30 seconds, 5 minutes,
>>>>>>> an hour?)
>>>>>>>
>>>>>>> thanks Kent (:
>>>>>>>   On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> There seems to be a bug where arrows stop shooting after a while.
>>>>>>>> I'm not sure what the cause may be and there are no errors. I only 
>>>>>>>> noticed
>>>>>>>> it when I started testing the tiles individually to see if they were
>>>>>>>> shooting from the correct directions. It consistently happens for me 
>>>>>>>> after
>>>>>>>> an inconsistent amount of time
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jul 10, 2009 at 12:18 PM, Apache User <
>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> User:korgath
>>>>>>>>>
>>>>>>>>> Message: upgrading the tiletrap section to shoot arrows from both
>>>>>>>>> sides. first 2 rows are ready
>>>>>>>>>
>>>>>>>>> <Files Changed>
>>>>>>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>>>>>>> U   Scripts/Enemies/Traps/tiletrap.lua
>>>>>>>>> U   Scripts/Maps/FirstTemple/firstfloor.lua
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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