[project1dev] Re: Project1 - SVN Update 338

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 10 Jul 2009 20:34:17 -0700

... further explanation. I added them in there to make it easy to keep the
format and structure in the map and not miss the real ones that dont do
anything

On Fri, Jul 10, 2009 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> honestly, tile trap real is just a tile. its an enemy that doesnt do
> anything
>
>
> On Fri, Jul 10, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> im checkin this out and am able to repro it wooo.  Im checking it out
>>
>> hey, if you are around, whats the difference between tiletrap and
>> tiletrapreal?
>>
>>
>> On Fri, Jul 10, 2009 at 1:29 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Just checked in everything
>>>
>>>
>>> On Fri, Jul 10, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> thanks a bunch, i'll try and repro tonight.  If you havent could you
>>>> make sure the files are checked in? (sorry if you already have...)
>>>>
>>>> it sounds like it's probably a problem code side :/
>>>>
>>>> On Fri, Jul 10, 2009 at 1:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> I personally ran across the arrows trying to trigger them as fast as
>>>>> possible because I was trying to quickly test each tile. I was not just
>>>>> standing on one tile but moving between them. Then after about 20 seconds
>>>>> they were shooting sporadically and after about 25 they were completely
>>>>> stopped
>>>>>
>>>>>
>>>>> On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Ok i'll check it out tonight (:
>>>>>>
>>>>>> is the repro steps just to go step on the tiles for a while til they
>>>>>> stop shooting?
>>>>>>
>>>>>> got a ballpark figure of how long it takes? (30 seconds, 5 minutes, an
>>>>>> hour?)
>>>>>>
>>>>>> thanks Kent (:
>>>>>>   On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen 
>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> There seems to be a bug where arrows stop shooting after a while. I'm
>>>>>>> not sure what the cause may be and there are no errors. I only noticed 
>>>>>>> it
>>>>>>> when I started testing the tiles individually to see if they were 
>>>>>>> shooting
>>>>>>> from the correct directions. It consistently happens for me after an
>>>>>>> inconsistent amount of time
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jul 10, 2009 at 12:18 PM, Apache User <
>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> User:korgath
>>>>>>>>
>>>>>>>> Message: upgrading the tiletrap section to shoot arrows from both
>>>>>>>> sides. first 2 rows are ready
>>>>>>>>
>>>>>>>> <Files Changed>
>>>>>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>>>>>> U   Scripts/Enemies/Traps/tiletrap.lua
>>>>>>>> U   Scripts/Maps/FirstTemple/firstfloor.lua
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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