I personally ran across the arrows trying to trigger them as fast as possible because I was trying to quickly test each tile. I was not just standing on one tile but moving between them. Then after about 20 seconds they were shooting sporadically and after about 25 they were completely stopped On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Ok i'll check it out tonight (: > > is the repro steps just to go step on the tiles for a while til they stop > shooting? > > got a ballpark figure of how long it takes? (30 seconds, 5 minutes, an > hour?) > > thanks Kent (: > On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> There seems to be a bug where arrows stop shooting after a while. I'm not >> sure what the cause may be and there are no errors. I only noticed it when I >> started testing the tiles individually to see if they were shooting from the >> correct directions. It consistently happens for me after an inconsistent >> amount of time >> >> >> On Fri, Jul 10, 2009 at 12:18 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:korgath >>> >>> Message: upgrading the tiletrap section to shoot arrows from both sides. >>> first 2 rows are ready >>> >>> <Files Changed> >>> U Scripts/Enemies/Traps/Arrow.lua >>> U Scripts/Enemies/Traps/tiletrap.lua >>> U Scripts/Maps/FirstTemple/firstfloor.lua >>> >>> >>> >> >