Sweet On Fri, Jul 10, 2009 at 11:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well hey i found out it's for sure a code problem so woo > > > On Fri, Jul 10, 2009 at 10:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> oh ok >> >> >> On Fri, Jul 10, 2009 at 8:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> ... further explanation. I added them in there to make it easy to keep >>> the format and structure in the map and not miss the real ones that dont do >>> anything >>> >>> >>> On Fri, Jul 10, 2009 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> honestly, tile trap real is just a tile. its an enemy that doesnt do >>>> anything >>>> >>>> >>>> On Fri, Jul 10, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> im checkin this out and am able to repro it wooo. Im checking it out >>>>> >>>>> hey, if you are around, whats the difference between tiletrap and >>>>> tiletrapreal? >>>>> >>>>> >>>>> On Fri, Jul 10, 2009 at 1:29 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> Just checked in everything >>>>>> >>>>>> >>>>>> On Fri, Jul 10, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> thanks a bunch, i'll try and repro tonight. If you havent could you >>>>>>> make sure the files are checked in? (sorry if you already have...) >>>>>>> >>>>>>> it sounds like it's probably a problem code side :/ >>>>>>> >>>>>>> On Fri, Jul 10, 2009 at 1:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> I personally ran across the arrows trying to trigger them as fast as >>>>>>>> possible because I was trying to quickly test each tile. I was not just >>>>>>>> standing on one tile but moving between them. Then after about 20 >>>>>>>> seconds >>>>>>>> they were shooting sporadically and after about 25 they were completely >>>>>>>> stopped >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Ok i'll check it out tonight (: >>>>>>>>> >>>>>>>>> is the repro steps just to go step on the tiles for a while til >>>>>>>>> they stop shooting? >>>>>>>>> >>>>>>>>> got a ballpark figure of how long it takes? (30 seconds, 5 minutes, >>>>>>>>> an hour?) >>>>>>>>> >>>>>>>>> thanks Kent (: >>>>>>>>> On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen < >>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> There seems to be a bug where arrows stop shooting after a while. >>>>>>>>>> I'm not sure what the cause may be and there are no errors. I only >>>>>>>>>> noticed >>>>>>>>>> it when I started testing the tiles individually to see if they were >>>>>>>>>> shooting from the correct directions. It consistently happens for me >>>>>>>>>> after >>>>>>>>>> an inconsistent amount of time >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Jul 10, 2009 at 12:18 PM, Apache User < >>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> User:korgath >>>>>>>>>>> >>>>>>>>>>> Message: upgrading the tiletrap section to shoot arrows from both >>>>>>>>>>> sides. first 2 rows are ready >>>>>>>>>>> >>>>>>>>>>> <Files Changed> >>>>>>>>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>>>>>>>> U Scripts/Enemies/Traps/tiletrap.lua >>>>>>>>>>> U Scripts/Maps/FirstTemple/firstfloor.lua >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >