[project1dev] Re: Project1 - SVN Update 338

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 11 Jul 2009 09:36:31 -0700

Sweet

On Fri, Jul 10, 2009 at 11:19 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> well hey i found out it's for sure a code problem so woo
>
>
> On Fri, Jul 10, 2009 at 10:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> oh ok
>>
>>
>> On Fri, Jul 10, 2009 at 8:34 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> ... further explanation. I added them in there to make it easy to keep
>>> the format and structure in the map and not miss the real ones that dont do
>>> anything
>>>
>>>
>>> On Fri, Jul 10, 2009 at 8:32 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> honestly, tile trap real is just a tile. its an enemy that doesnt do
>>>> anything
>>>>
>>>>
>>>> On Fri, Jul 10, 2009 at 7:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> im checkin this out and am able to repro it wooo.  Im checking it out
>>>>>
>>>>> hey, if you are around, whats the difference between tiletrap and
>>>>> tiletrapreal?
>>>>>
>>>>>
>>>>> On Fri, Jul 10, 2009 at 1:29 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> Just checked in everything
>>>>>>
>>>>>>
>>>>>> On Fri, Jul 10, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> thanks a bunch, i'll try and repro tonight.  If you havent could you
>>>>>>> make sure the files are checked in? (sorry if you already have...)
>>>>>>>
>>>>>>> it sounds like it's probably a problem code side :/
>>>>>>>
>>>>>>> On Fri, Jul 10, 2009 at 1:07 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> I personally ran across the arrows trying to trigger them as fast as
>>>>>>>> possible because I was trying to quickly test each tile. I was not just
>>>>>>>> standing on one tile but moving between them. Then after about 20 
>>>>>>>> seconds
>>>>>>>> they were shooting sporadically and after about 25 they were completely
>>>>>>>> stopped
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Ok i'll check it out tonight (:
>>>>>>>>>
>>>>>>>>> is the repro steps just to go step on the tiles for a while til
>>>>>>>>> they stop shooting?
>>>>>>>>>
>>>>>>>>> got a ballpark figure of how long it takes? (30 seconds, 5 minutes,
>>>>>>>>> an hour?)
>>>>>>>>>
>>>>>>>>> thanks Kent (:
>>>>>>>>>   On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen <
>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> There seems to be a bug where arrows stop shooting after a while.
>>>>>>>>>> I'm not sure what the cause may be and there are no errors. I only 
>>>>>>>>>> noticed
>>>>>>>>>> it when I started testing the tiles individually to see if they were
>>>>>>>>>> shooting from the correct directions. It consistently happens for me 
>>>>>>>>>> after
>>>>>>>>>> an inconsistent amount of time
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Jul 10, 2009 at 12:18 PM, Apache User <
>>>>>>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> User:korgath
>>>>>>>>>>>
>>>>>>>>>>> Message: upgrading the tiletrap section to shoot arrows from both
>>>>>>>>>>> sides. first 2 rows are ready
>>>>>>>>>>>
>>>>>>>>>>> <Files Changed>
>>>>>>>>>>> U   Scripts/Enemies/Traps/Arrow.lua
>>>>>>>>>>> U   Scripts/Enemies/Traps/tiletrap.lua
>>>>>>>>>>> U   Scripts/Maps/FirstTemple/firstfloor.lua
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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