Just checked in everything On Fri, Jul 10, 2009 at 1:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > thanks a bunch, i'll try and repro tonight. If you havent could you make > sure the files are checked in? (sorry if you already have...) > > it sounds like it's probably a problem code side :/ > > On Fri, Jul 10, 2009 at 1:07 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I personally ran across the arrows trying to trigger them as fast as >> possible because I was trying to quickly test each tile. I was not just >> standing on one tile but moving between them. Then after about 20 seconds >> they were shooting sporadically and after about 25 they were completely >> stopped >> >> >> On Fri, Jul 10, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Ok i'll check it out tonight (: >>> >>> is the repro steps just to go step on the tiles for a while til they stop >>> shooting? >>> >>> got a ballpark figure of how long it takes? (30 seconds, 5 minutes, an >>> hour?) >>> >>> thanks Kent (: >>> On Fri, Jul 10, 2009 at 12:52 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> There seems to be a bug where arrows stop shooting after a while. I'm >>>> not sure what the cause may be and there are no errors. I only noticed it >>>> when I started testing the tiles individually to see if they were shooting >>>> from the correct directions. It consistently happens for me after an >>>> inconsistent amount of time >>>> >>>> >>>> On Fri, Jul 10, 2009 at 12:18 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: upgrading the tiletrap section to shoot arrows from both >>>>> sides. first 2 rows are ready >>>>> >>>>> <Files Changed> >>>>> U Scripts/Enemies/Traps/Arrow.lua >>>>> U Scripts/Enemies/Traps/tiletrap.lua >>>>> U Scripts/Maps/FirstTemple/firstfloor.lua >>>>> >>>>> >>>>> >>>> >>> >> >