Dude, thanks to both of ya. I will happily trade anything. On Mon, Apr 6, 2009 at 11:20 AM, <figarus@xxxxxxxxx> wrote: > I actually do have a significantly better card sitting at my dad's I'll > trade ya :P > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Mon, 6 Apr 2009 11:17:50 -0700 > > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Project1 - SVN Update 19 > I am happily taken computer donations =P > > On Mon, Apr 6, 2009 at 11:16 AM, <figarus@xxxxxxxxx> wrote: > >> Wow radeon 9600... Lol >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Kent Petersen >> *Date*: Mon, 6 Apr 2009 11:09:01 -0700 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: Project1 - SVN Update 19 >> I think it's a radeon 9600. Not sure though. My geforece4 burnt out >> earlier this year and someone donated me what I have now. >> >> On Mon, Apr 6, 2009 at 11:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Yeah for sure, as it turns out, overhead view games make great use of >>> frustum culling because since the world is horizontal but your camera is >>> viewing vertically, only a small amount of objects lie inside the "viewable >>> area" :P >>> >>> i was thinking maybe we could use kent's machine as the minspec machine, >>> saying "if it runs on kents machine at 30fps, that's good enough" >>> >>> Hey Kent do you know what kind of video card you have? I think i have a >>> gforce4 something.... >>> >>> thanks for the numbers, we'll do a profiling run before too long on your >>> comp and figure out what the slow parts are for you on your machine (: >>> On Mon, Apr 6, 2009 at 10:41 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> the bright side of all of this is that with a semi-fixed camera, there >>>> will be a limited frame of what displays which will help FPS, right? >>>> >>>> >>>> On Mon, Apr 6, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> In the default view I get between 40-70 fps. If I zoom out it drops >>>>> into the 20s. If I switch to first person view I get between 60-80. V-sync >>>>> does not make any major differences. >>>>> >>>>> With a little more testing I found that these numbers fluctuate within >>>>> 10 fps. The lowest I saw was about 20 fps (overhead view zoomed out) and >>>>> the >>>>> best was 90 fps and that was first person mostly looking at the ground >>>>> >>>>> I could test it out more if you would like >>>>> >>>>> >>>>> On Sun, Apr 5, 2009 at 9:21 PM, Apache User < >>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>>> >>>>>> User:atrix256 >>>>>> >>>>>> Message: Frustum culling added to make the game run faster! Basically >>>>>> this just means that whatever is on screen isn't drawn or animated any >>>>>> longer. >>>>>> >>>>>> In cavemap.lua it was tanking a little in the FPS with all the new >>>>>> models added for walls and rails for the mine carts. >>>>>> >>>>>> Here's the numbers on cavemap.lua from my machine: >>>>>> Without frustum culling - 99fps without vsync, 56-60fps with vsync. >>>>>> With frustum culling - 380-440fps without vsync, solid 60fps with >>>>>> vsync. >>>>>> >>>>>> As we move further, optimizations will be harder and harder to do, but >>>>>> this was a really low hanging fruit, and there are a few more left before >>>>>> it'll get difficult (: >>>>>> >>>>>> <Files Changed> >>>>>> U ARDebug.exe >>>>>> U ARRelease.exe >>>>>> U AR_AnimModels.cpp >>>>>> U AR_AnimModels.h >>>>>> U Camera.cpp >>>>>> U Scripts/alanmap.lua >>>>>> U UI_Game.cpp >>>>>> U camera.h >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >