[project1dev] Re: Project1 - SVN Update 19

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 6 Apr 2009 11:39:50 -0700

Dude, thanks to both of ya. I will happily trade anything.

On Mon, Apr 6, 2009 at 11:20 AM, <figarus@xxxxxxxxx> wrote:

> I actually do have a significantly better card sitting at my dad's I'll
> trade ya :P
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Mon, 6 Apr 2009 11:17:50 -0700
>
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Project1 - SVN Update 19
> I am happily taken computer donations =P
>
> On Mon, Apr 6, 2009 at 11:16 AM, <figarus@xxxxxxxxx> wrote:
>
>> Wow radeon 9600... Lol
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Kent Petersen
>> *Date*: Mon, 6 Apr 2009 11:09:01 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Project1 - SVN Update 19
>> I think it's a radeon 9600. Not sure though. My geforece4 burnt out
>> earlier this year and someone donated me what I have now.
>>
>> On Mon, Apr 6, 2009 at 11:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Yeah for sure,  as it turns out, overhead view games make great use of
>>> frustum culling because since the world is horizontal but your camera is
>>> viewing vertically, only a small amount of objects lie inside the "viewable
>>> area" :P
>>>
>>> i was thinking maybe we could use kent's machine as the minspec machine,
>>> saying "if it runs on kents machine at 30fps, that's good enough"
>>>
>>> Hey Kent do you know what kind of video card you have?  I think i have a
>>> gforce4 something....
>>>
>>> thanks for the numbers, we'll do a profiling run before too long on your
>>> comp and figure out what the slow parts are for you on your machine (:
>>> On Mon, Apr 6, 2009 at 10:41 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> the bright side of all of this is that with a semi-fixed camera, there
>>>> will be a limited frame of what displays which will help FPS, right?
>>>>
>>>>
>>>> On Mon, Apr 6, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> In the default view I get between 40-70 fps. If I zoom out it drops
>>>>> into the 20s. If I switch to first person view I get between 60-80. V-sync
>>>>> does not make any major differences.
>>>>>
>>>>> With a little more testing I found that these numbers fluctuate within
>>>>> 10 fps. The lowest I saw was about 20 fps (overhead view zoomed out) and 
>>>>> the
>>>>> best was 90 fps and that was first person mostly looking at the ground
>>>>>
>>>>> I could test it out more if you would like
>>>>>
>>>>>
>>>>> On Sun, Apr 5, 2009 at 9:21 PM, Apache User <
>>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>>
>>>>>> User:atrix256
>>>>>>
>>>>>> Message: Frustum culling added to make the game run faster! Basically
>>>>>> this just means that whatever is on screen isn't drawn or animated any
>>>>>> longer.
>>>>>>
>>>>>> In cavemap.lua it was tanking a little in the FPS with all the new
>>>>>> models added for walls and rails for the mine carts.
>>>>>>
>>>>>> Here's the numbers on cavemap.lua from my machine:
>>>>>> Without frustum culling - 99fps without vsync, 56-60fps with vsync.
>>>>>> With frustum culling - 380-440fps without vsync, solid 60fps with
>>>>>> vsync.
>>>>>>
>>>>>> As we move further, optimizations will be harder and harder to do, but
>>>>>> this was a really low hanging fruit, and there are a few more left before
>>>>>> it'll get difficult (:
>>>>>>
>>>>>> <Files Changed>
>>>>>> U   ARDebug.exe
>>>>>> U   ARRelease.exe
>>>>>> U   AR_AnimModels.cpp
>>>>>> U   AR_AnimModels.h
>>>>>> U   Camera.cpp
>>>>>> U   Scripts/alanmap.lua
>>>>>> U   UI_Game.cpp
>>>>>> U   camera.h
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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