I am happily taken computer donations =P On Mon, Apr 6, 2009 at 11:16 AM, <figarus@xxxxxxxxx> wrote: > Wow radeon 9600... Lol > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Kent Petersen > *Date*: Mon, 6 Apr 2009 11:09:01 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Project1 - SVN Update 19 > I think it's a radeon 9600. Not sure though. My geforece4 burnt out earlier > this year and someone donated me what I have now. > > On Mon, Apr 6, 2009 at 11:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Yeah for sure, as it turns out, overhead view games make great use of >> frustum culling because since the world is horizontal but your camera is >> viewing vertically, only a small amount of objects lie inside the "viewable >> area" :P >> >> i was thinking maybe we could use kent's machine as the minspec machine, >> saying "if it runs on kents machine at 30fps, that's good enough" >> >> Hey Kent do you know what kind of video card you have? I think i have a >> gforce4 something.... >> >> thanks for the numbers, we'll do a profiling run before too long on your >> comp and figure out what the slow parts are for you on your machine (: >> On Mon, Apr 6, 2009 at 10:41 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> the bright side of all of this is that with a semi-fixed camera, there >>> will be a limited frame of what displays which will help FPS, right? >>> >>> >>> On Mon, Apr 6, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>>> In the default view I get between 40-70 fps. If I zoom out it drops into >>>> the 20s. If I switch to first person view I get between 60-80. V-sync does >>>> not make any major differences. >>>> >>>> With a little more testing I found that these numbers fluctuate within >>>> 10 fps. The lowest I saw was about 20 fps (overhead view zoomed out) and >>>> the >>>> best was 90 fps and that was first person mostly looking at the ground >>>> >>>> I could test it out more if you would like >>>> >>>> >>>> On Sun, Apr 5, 2009 at 9:21 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:atrix256 >>>>> >>>>> Message: Frustum culling added to make the game run faster! Basically >>>>> this just means that whatever is on screen isn't drawn or animated any >>>>> longer. >>>>> >>>>> In cavemap.lua it was tanking a little in the FPS with all the new >>>>> models added for walls and rails for the mine carts. >>>>> >>>>> Here's the numbers on cavemap.lua from my machine: >>>>> Without frustum culling - 99fps without vsync, 56-60fps with vsync. >>>>> With frustum culling - 380-440fps without vsync, solid 60fps with >>>>> vsync. >>>>> >>>>> As we move further, optimizations will be harder and harder to do, but >>>>> this was a really low hanging fruit, and there are a few more left before >>>>> it'll get difficult (: >>>>> >>>>> <Files Changed> >>>>> U ARDebug.exe >>>>> U ARRelease.exe >>>>> U AR_AnimModels.cpp >>>>> U AR_AnimModels.h >>>>> U Camera.cpp >>>>> U Scripts/alanmap.lua >>>>> U UI_Game.cpp >>>>> U camera.h >>>>> >>>>> >>>>> >>>> >>> >> >