[project1dev] Re: Project1 - SVN Update 19

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 6 Apr 2009 11:17:50 -0700

I am happily taken computer donations =P

On Mon, Apr 6, 2009 at 11:16 AM, <figarus@xxxxxxxxx> wrote:

> Wow radeon 9600... Lol
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Kent Petersen
> *Date*: Mon, 6 Apr 2009 11:09:01 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Project1 - SVN Update 19
> I think it's a radeon 9600. Not sure though. My geforece4 burnt out earlier
> this year and someone donated me what I have now.
>
> On Mon, Apr 6, 2009 at 11:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Yeah for sure,  as it turns out, overhead view games make great use of
>> frustum culling because since the world is horizontal but your camera is
>> viewing vertically, only a small amount of objects lie inside the "viewable
>> area" :P
>>
>> i was thinking maybe we could use kent's machine as the minspec machine,
>> saying "if it runs on kents machine at 30fps, that's good enough"
>>
>> Hey Kent do you know what kind of video card you have?  I think i have a
>> gforce4 something....
>>
>> thanks for the numbers, we'll do a profiling run before too long on your
>> comp and figure out what the slow parts are for you on your machine (:
>> On Mon, Apr 6, 2009 at 10:41 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> the bright side of all of this is that with a semi-fixed camera, there
>>> will be a limited frame of what displays which will help FPS, right?
>>>
>>>
>>> On Mon, Apr 6, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>>
>>>> In the default view I get between 40-70 fps. If I zoom out it drops into
>>>> the 20s. If I switch to first person view I get between 60-80. V-sync does
>>>> not make any major differences.
>>>>
>>>> With a little more testing I found that these numbers fluctuate within
>>>> 10 fps. The lowest I saw was about 20 fps (overhead view zoomed out) and 
>>>> the
>>>> best was 90 fps and that was first person mostly looking at the ground
>>>>
>>>> I could test it out more if you would like
>>>>
>>>>
>>>> On Sun, Apr 5, 2009 at 9:21 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Frustum culling added to make the game run faster! Basically
>>>>> this just means that whatever is on screen isn't drawn or animated any
>>>>> longer.
>>>>>
>>>>> In cavemap.lua it was tanking a little in the FPS with all the new
>>>>> models added for walls and rails for the mine carts.
>>>>>
>>>>> Here's the numbers on cavemap.lua from my machine:
>>>>> Without frustum culling - 99fps without vsync, 56-60fps with vsync.
>>>>> With frustum culling - 380-440fps without vsync, solid 60fps with
>>>>> vsync.
>>>>>
>>>>> As we move further, optimizations will be harder and harder to do, but
>>>>> this was a really low hanging fruit, and there are a few more left before
>>>>> it'll get difficult (:
>>>>>
>>>>> <Files Changed>
>>>>> U   ARDebug.exe
>>>>> U   ARRelease.exe
>>>>> U   AR_AnimModels.cpp
>>>>> U   AR_AnimModels.h
>>>>> U   Camera.cpp
>>>>> U   Scripts/alanmap.lua
>>>>> U   UI_Game.cpp
>>>>> U   camera.h
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: