[project1dev] Re: Project1 - SVN Update 19

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 6 Apr 2009 10:35:48 -0700

In the default view I get between 40-70 fps. If I zoom out it drops into the
20s. If I switch to first person view I get between 60-80. V-sync does not
make any major differences.

With a little more testing I found that these numbers fluctuate within 10
fps. The lowest I saw was about 20 fps (overhead view zoomed out) and the
best was 90 fps and that was first person mostly looking at the ground

I could test it out more if you would like

On Sun, Apr 5, 2009 at 9:21 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:atrix256
> Message: Frustum culling added to make the game run faster! Basically this
> just means that whatever is on screen isn't drawn or animated any longer.
> In cavemap.lua it was tanking a little in the FPS with all the new models
> added for walls and rails for the mine carts.
> Here's the numbers on cavemap.lua from my machine:
> Without frustum culling - 99fps without vsync, 56-60fps with vsync.
> With frustum culling - 380-440fps without vsync, solid 60fps with vsync.
> As we move further, optimizations will be harder and harder to do, but this
> was a really low hanging fruit, and there are a few more left before it'll
> get difficult (:
> <Files Changed>
> U   ARDebug.exe
> U   ARRelease.exe
> U   AR_AnimModels.cpp
> U   AR_AnimModels.h
> U   Camera.cpp
> U   Scripts/alanmap.lua
> U   UI_Game.cpp
> U   camera.h

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