[project1dev] Re: Project1 - SVN Update 19

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 6 Apr 2009 18:16:07 +0000

Wow radeon 9600... Lol
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Kent Petersen <kentkmp@xxxxxxxxx>

Date: Mon, 6 Apr 2009 11:09:01 
To: <project1dev@xxxxxxxxxxxxx>
Subject: [project1dev] Re: Project1 - SVN Update 19

I think it's a radeon 9600. Not sure though. My geforece4 burnt out earlier
this year and someone donated me what I have now.

On Mon, Apr 6, 2009 at 11:05 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Yeah for sure,  as it turns out, overhead view games make great use of
> frustum culling because since the world is horizontal but your camera is
> viewing vertically, only a small amount of objects lie inside the "viewable
> area" :P
> i was thinking maybe we could use kent's machine as the minspec machine,
> saying "if it runs on kents machine at 30fps, that's good enough"
> Hey Kent do you know what kind of video card you have?  I think i have a
> gforce4 something....
> thanks for the numbers, we'll do a profiling run before too long on your
> comp and figure out what the slow parts are for you on your machine (:
> On Mon, Apr 6, 2009 at 10:41 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>> the bright side of all of this is that with a semi-fixed camera, there
>> will be a limited frame of what displays which will help FPS, right?
>> On Mon, Apr 6, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>> In the default view I get between 40-70 fps. If I zoom out it drops into
>>> the 20s. If I switch to first person view I get between 60-80. V-sync does
>>> not make any major differences.
>>> With a little more testing I found that these numbers fluctuate within 10
>>> fps. The lowest I saw was about 20 fps (overhead view zoomed out) and the
>>> best was 90 fps and that was first person mostly looking at the ground
>>> I could test it out more if you would like
>>> On Sun, Apr 5, 2009 at 9:21 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>> User:atrix256
>>>> Message: Frustum culling added to make the game run faster! Basically
>>>> this just means that whatever is on screen isn't drawn or animated any
>>>> longer.
>>>> In cavemap.lua it was tanking a little in the FPS with all the new
>>>> models added for walls and rails for the mine carts.
>>>> Here's the numbers on cavemap.lua from my machine:
>>>> Without frustum culling - 99fps without vsync, 56-60fps with vsync.
>>>> With frustum culling - 380-440fps without vsync, solid 60fps with vsync.
>>>> As we move further, optimizations will be harder and harder to do, but
>>>> this was a really low hanging fruit, and there are a few more left before
>>>> it'll get difficult (:
>>>> <Files Changed>
>>>> U   ARDebug.exe
>>>> U   ARRelease.exe
>>>> U   AR_AnimModels.cpp
>>>> U   AR_AnimModels.h
>>>> U   Camera.cpp
>>>> U   Scripts/alanmap.lua
>>>> U   UI_Game.cpp
>>>> U   camera.h

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