[project1dev] Re: Project1 - SVN Update 19

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 6 Apr 2009 13:41:45 -0400

the bright side of all of this is that with a semi-fixed camera, there will
be a limited frame of what displays which will help FPS, right?

On Mon, Apr 6, 2009 at 1:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> In the default view I get between 40-70 fps. If I zoom out it drops into
> the 20s. If I switch to first person view I get between 60-80. V-sync does
> not make any major differences.
> With a little more testing I found that these numbers fluctuate within 10
> fps. The lowest I saw was about 20 fps (overhead view zoomed out) and the
> best was 90 fps and that was first person mostly looking at the ground
> I could test it out more if you would like
> On Sun, Apr 5, 2009 at 9:21 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>> User:atrix256
>> Message: Frustum culling added to make the game run faster! Basically this
>> just means that whatever is on screen isn't drawn or animated any longer.
>> In cavemap.lua it was tanking a little in the FPS with all the new models
>> added for walls and rails for the mine carts.
>> Here's the numbers on cavemap.lua from my machine:
>> Without frustum culling - 99fps without vsync, 56-60fps with vsync.
>> With frustum culling - 380-440fps without vsync, solid 60fps with vsync.
>> As we move further, optimizations will be harder and harder to do, but
>> this was a really low hanging fruit, and there are a few more left before
>> it'll get difficult (:
>> <Files Changed>
>> U   ARDebug.exe
>> U   ARRelease.exe
>> U   AR_AnimModels.cpp
>> U   AR_AnimModels.h
>> U   Camera.cpp
>> U   Scripts/alanmap.lua
>> U   UI_Game.cpp
>> U   camera.h

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