[project1dev] Re: August Status Check!

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 6 Aug 2009 16:57:49 -0400

you pretty much nailed it, other than polygon count and textures, etc.

On Thu, Aug 6, 2009 at 4:26 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> I can make simple stuff in Milkshape, but asking an actual artist to
> do it will help with all the nuances you need to get right with making
> a model, like making it to scale and making sure it is centered (those
> are the only ones I know)
>
> Are there any other little tidbits to keep in mind when making models,
> while we're talkin about it?
>
> On Thu, Aug 6, 2009 at 11:41 AM, eric<figarus@xxxxxxxxx> wrote:
> > Hey I really don't mind doing this for you at all so don't take it like
> me telling you "do it yourself!" :P but if ya wanted to learn a little 3d
> this would be a pretty simple intro to it in milkshape.  But ill have it
> ready when I get home if not or maybe as an example I will do it anyways :)
> > Sent via BlackBerry from T-Mobile
> >
> > -----Original Message-----
> > From: Chris Riccobono <crysalim@xxxxxxxxx>
> >
> > Date: Thu, 6 Aug 2009 11:23:46
> > To: <project1dev@xxxxxxxxxxxxx>
> > Subject: [project1dev] Re: August Status Check!
> >
> >
> > No biggie Eric, I can wait!  You can do it whenever you have time after
> work :)
> >
> > I don't have any specific requirements on the specs of it, just a
> > generic set of steps.  I will be trying to repeat it though (as in,
> > using multiples to create one long staircase) so that might be
> > something to keep in mind.
> >
> > If you need any additional info lemme know.
> >
> > On Thu, Aug 6, 2009 at 6:31 AM, eric drewes<figarus@xxxxxxxxx> wrote:
> >> hey chris,
> >>
> >> I can make the stairs when i get home or if you have time and wanted to
> work
> >> on it before i get off work (3pm your time) you could should an email to
> >> alex and he could probably whip it up for you pretty quick.
> >>
> >> On Wed, Aug 5, 2009 at 11:22 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>>
> >>> Welcome. Let me know if you have any further questions
> >>>
> >>> On Wed, Aug 5, 2009 at 6:32 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >>> wrote:
> >>>>
> >>>> Thanks Kent, you actually gave me a bit of a good head start there!  I
> >>>> remember those spinning blocks, and that's a great idea to use for it.
> >>>>
> >>>> The zelda type hearts thing is kind of neat as well, I can see us
> >>>> using that for minigames :)
> >>>>
> >>>> On Wed, Aug 5, 2009 at 12:21 PM, Kent Petersen<kentkmp@xxxxxxxxx>
> wrote:
> >>>> > It should all be possible, including health. To make a hp counter
> you
> >>>> > could
> >>>> > create a global variable that keeps track of how much health you
> have.
> >>>> > Then
> >>>> > you could add pictures to the screen, like the puzzle in crushtest,
> >>>> > that
> >>>> > display your health. If you wanted to do hearts like zelda that
> would
> >>>> > be
> >>>> > pretty easy. If you wanted it to display an actual number you would
> >>>> > probably
> >>>> > need pictures of each number.
> >>>> >
> >>>> > I don't see why the incline would make it any different.
> >>>> >
> >>>> > You can script things to move smoothly. Check out the spinning
> blocks
> >>>> > in the
> >>>> > beginning of alanmap. They rotate smoothly. You would use similar
> logic
> >>>> > but
> >>>> > with model_move. You can also use the cavemap as an example. The
> >>>> > pathway
> >>>> > that breaks apart does uses scripts to move as well as the rocks
> that
> >>>> > fall
> >>>> > from the sky. You can even make health if you wanted to.
> >>>> >
> >>>> > On Tue, Aug 4, 2009 at 11:58 PM, Chris Riccobono <
> crysalim@xxxxxxxxx>
> >>>> > wrote:
> >>>> >>
> >>>> >> I wanted to ask you if you could do a small stair model Eric, but I
> >>>> >> don't want you to use effort on it if you have other stuff more
> >>>> >> important queued.  Just let me know.
> >>>> >>
> >>>> >> On Tue, Aug 4, 2009 at 3:09 PM, eric drewes<figarus@xxxxxxxxx>
> wrote:
> >>>> >> > *ponders*
> >>>> >> >
> >>>> >> > ok heres the plan of action for me i think -
> >>>> >> >
> >>>> >> > i can add the book to the tent so we can add where you can open
> the
> >>>> >> > book, we
> >>>> >> > will need art for the inside fo the book explaining how to hack
> the
> >>>> >> > automaton - i can do it unless elizabeth or katie want in (this
> is
> >>>> >> > hand
> >>>> >> > drawn stuff - i'll have more details when we're ready for it)
> kent
> >>>> >> > and i
> >>>> >> > can
> >>>> >> > work on the hacking mechanism, i know we brain stormed this
> before
> >>>> >> > but
> >>>> >> > we
> >>>> >> > could finalize the details when that part is ready.  that will
> need
> >>>> >> > art
> >>>> >> > too.  *ponders* but thus far the additional art tasks are very
> >>>> >> > small/quick.
> >>>> >> > I'll dump the temporary strange man model in for aesthetics.
> >>>> >> >
> >>>> >> > personally i need  to learn lighting so i can finish polishing
> the
> >>>> >> > asteroid.  and make the kitten room *gets lynched*
> >>>> >> >
> >>>> >> > does anyone need anything asap or does anyone not have anything
> to
> >>>> >> > do
> >>>> >> > that
> >>>> >> > wants something?
> >>>> >> >
> >>>> >> > am i missing anything that can be done asap?
> >>>> >> >
> >>>> >> > On Tue, Aug 4, 2009 at 5:57 PM, Nick Klotz <
> roracsenshi@xxxxxxxxx>
> >>>> >> > wrote:
> >>>> >> >>
> >>>> >> >> And just when I was about to light my torch...
> >>>> >> >>
> >>>> >> >> On Tue, Aug 4, 2009 at 5:52 PM, katie cook <ktmcook@xxxxxxxxx>
> >>>> >> >> wrote:
> >>>> >> >>>
> >>>> >> >>> Still trying to finish up texturing the wagon, got the toughest
> >>>> >> >>> part
> >>>> >> >>> done, the rest should be pretty quick, Hoping to have soon.
> Thanks
> >>>> >> >>> for
> >>>> >> >>> being
> >>>> >> >>> patience guys, sorry its not done yet.
> >>>> >> >>>
> >>>> >> >>> Thanks Guys,
> >>>> >> >>>
> >>>> >> >>> Katie
> >>>> >> >>>
> >>>> >> >>> --- On Tue, 8/4/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> >>>> >> >>>
> >>>> >> >>> From: Kent Petersen <kentkmp@xxxxxxxxx>
> >>>> >> >>> Subject: [project1dev] August Status Check!
> >>>> >> >>> To: project1dev@xxxxxxxxxxxxx
> >>>> >> >>> Date: Tuesday, August 4, 2009, 2:15 PM
> >>>> >> >>>
> >>>> >> >>> I think it's about time for a check in to see how everyone is
> >>>> >> >>> doing.
> >>>> >> >>>
> >>>> >> >>> Scripting stuff:
> >>>> >> >>>
> >>>> >> >>> For the temple I am waiting on Rorac to finish the ceiling trap
> >>>> >> >>> room
> >>>> >> >>> or
> >>>> >> >>> to give me to ok on populating the maze with traps. I am also
> >>>> >> >>> waiting
> >>>> >> >>> on
> >>>> >> >>> Rorac for a boss room outline and possible alternate finishes
> to
> >>>> >> >>> script. I
> >>>> >> >>> am also waiting on art for the tiles and distractions
> >>>> >> >>>
> >>>> >> >>> In the voidmap I have nothing else to script that I am aware
> of.
> >>>> >> >>> Eric
> >>>> >> >>> you
> >>>> >> >>> mentioned wanting to be able to read books? I can script that
> for
> >>>> >> >>> you.
> >>>> >> >>> I can
> >>>> >> >>> also script in animation for the fortune teller if you were to
> >>>> >> >>> make
> >>>> >> >>> some
> >>>> >> >>> more animations for it. Eric, if you make old man or fortune
> >>>> >> >>> teller
> >>>> >> >>> dialogue
> >>>> >> >>> I can add that in as well.
> >>>> >> >>>
> >>>> >> >>> what about everyone else?
> >>>> >> >>>
> >>>> >> >>> Is anyone waiting on me for anything?
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>
> >>>> >> >
> >>>> >> >
> >>>> >>
> >>>> >
> >>>> >
> >>>>
> >>>
> >>
> >>
> >
> >
>
>

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