you pretty much nailed it, other than polygon count and textures, etc. On Thu, Aug 6, 2009 at 4:26 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > I can make simple stuff in Milkshape, but asking an actual artist to > do it will help with all the nuances you need to get right with making > a model, like making it to scale and making sure it is centered (those > are the only ones I know) > > Are there any other little tidbits to keep in mind when making models, > while we're talkin about it? > > On Thu, Aug 6, 2009 at 11:41 AM, eric<figarus@xxxxxxxxx> wrote: > > Hey I really don't mind doing this for you at all so don't take it like > me telling you "do it yourself!" :P but if ya wanted to learn a little 3d > this would be a pretty simple intro to it in milkshape. But ill have it > ready when I get home if not or maybe as an example I will do it anyways :) > > Sent via BlackBerry from T-Mobile > > > > -----Original Message----- > > From: Chris Riccobono <crysalim@xxxxxxxxx> > > > > Date: Thu, 6 Aug 2009 11:23:46 > > To: <project1dev@xxxxxxxxxxxxx> > > Subject: [project1dev] Re: August Status Check! > > > > > > No biggie Eric, I can wait! You can do it whenever you have time after > work :) > > > > I don't have any specific requirements on the specs of it, just a > > generic set of steps. I will be trying to repeat it though (as in, > > using multiples to create one long staircase) so that might be > > something to keep in mind. > > > > If you need any additional info lemme know. > > > > On Thu, Aug 6, 2009 at 6:31 AM, eric drewes<figarus@xxxxxxxxx> wrote: > >> hey chris, > >> > >> I can make the stairs when i get home or if you have time and wanted to > work > >> on it before i get off work (3pm your time) you could should an email to > >> alex and he could probably whip it up for you pretty quick. > >> > >> On Wed, Aug 5, 2009 at 11:22 PM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > >>> > >>> Welcome. Let me know if you have any further questions > >>> > >>> On Wed, Aug 5, 2009 at 6:32 PM, Chris Riccobono <crysalim@xxxxxxxxx> > >>> wrote: > >>>> > >>>> Thanks Kent, you actually gave me a bit of a good head start there! I > >>>> remember those spinning blocks, and that's a great idea to use for it. > >>>> > >>>> The zelda type hearts thing is kind of neat as well, I can see us > >>>> using that for minigames :) > >>>> > >>>> On Wed, Aug 5, 2009 at 12:21 PM, Kent Petersen<kentkmp@xxxxxxxxx> > wrote: > >>>> > It should all be possible, including health. To make a hp counter > you > >>>> > could > >>>> > create a global variable that keeps track of how much health you > have. > >>>> > Then > >>>> > you could add pictures to the screen, like the puzzle in crushtest, > >>>> > that > >>>> > display your health. If you wanted to do hearts like zelda that > would > >>>> > be > >>>> > pretty easy. If you wanted it to display an actual number you would > >>>> > probably > >>>> > need pictures of each number. > >>>> > > >>>> > I don't see why the incline would make it any different. > >>>> > > >>>> > You can script things to move smoothly. Check out the spinning > blocks > >>>> > in the > >>>> > beginning of alanmap. They rotate smoothly. You would use similar > logic > >>>> > but > >>>> > with model_move. You can also use the cavemap as an example. The > >>>> > pathway > >>>> > that breaks apart does uses scripts to move as well as the rocks > that > >>>> > fall > >>>> > from the sky. You can even make health if you wanted to. > >>>> > > >>>> > On Tue, Aug 4, 2009 at 11:58 PM, Chris Riccobono < > crysalim@xxxxxxxxx> > >>>> > wrote: > >>>> >> > >>>> >> I wanted to ask you if you could do a small stair model Eric, but I > >>>> >> don't want you to use effort on it if you have other stuff more > >>>> >> important queued. Just let me know. > >>>> >> > >>>> >> On Tue, Aug 4, 2009 at 3:09 PM, eric drewes<figarus@xxxxxxxxx> > wrote: > >>>> >> > *ponders* > >>>> >> > > >>>> >> > ok heres the plan of action for me i think - > >>>> >> > > >>>> >> > i can add the book to the tent so we can add where you can open > the > >>>> >> > book, we > >>>> >> > will need art for the inside fo the book explaining how to hack > the > >>>> >> > automaton - i can do it unless elizabeth or katie want in (this > is > >>>> >> > hand > >>>> >> > drawn stuff - i'll have more details when we're ready for it) > kent > >>>> >> > and i > >>>> >> > can > >>>> >> > work on the hacking mechanism, i know we brain stormed this > before > >>>> >> > but > >>>> >> > we > >>>> >> > could finalize the details when that part is ready. that will > need > >>>> >> > art > >>>> >> > too. *ponders* but thus far the additional art tasks are very > >>>> >> > small/quick. > >>>> >> > I'll dump the temporary strange man model in for aesthetics. > >>>> >> > > >>>> >> > personally i need to learn lighting so i can finish polishing > the > >>>> >> > asteroid. and make the kitten room *gets lynched* > >>>> >> > > >>>> >> > does anyone need anything asap or does anyone not have anything > to > >>>> >> > do > >>>> >> > that > >>>> >> > wants something? > >>>> >> > > >>>> >> > am i missing anything that can be done asap? > >>>> >> > > >>>> >> > On Tue, Aug 4, 2009 at 5:57 PM, Nick Klotz < > roracsenshi@xxxxxxxxx> > >>>> >> > wrote: > >>>> >> >> > >>>> >> >> And just when I was about to light my torch... > >>>> >> >> > >>>> >> >> On Tue, Aug 4, 2009 at 5:52 PM, katie cook <ktmcook@xxxxxxxxx> > >>>> >> >> wrote: > >>>> >> >>> > >>>> >> >>> Still trying to finish up texturing the wagon, got the toughest > >>>> >> >>> part > >>>> >> >>> done, the rest should be pretty quick, Hoping to have soon. > Thanks > >>>> >> >>> for > >>>> >> >>> being > >>>> >> >>> patience guys, sorry its not done yet. > >>>> >> >>> > >>>> >> >>> Thanks Guys, > >>>> >> >>> > >>>> >> >>> Katie > >>>> >> >>> > >>>> >> >>> --- On Tue, 8/4/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >>>> >> >>> > >>>> >> >>> From: Kent Petersen <kentkmp@xxxxxxxxx> > >>>> >> >>> Subject: [project1dev] August Status Check! > >>>> >> >>> To: project1dev@xxxxxxxxxxxxx > >>>> >> >>> Date: Tuesday, August 4, 2009, 2:15 PM > >>>> >> >>> > >>>> >> >>> I think it's about time for a check in to see how everyone is > >>>> >> >>> doing. > >>>> >> >>> > >>>> >> >>> Scripting stuff: > >>>> >> >>> > >>>> >> >>> For the temple I am waiting on Rorac to finish the ceiling trap > >>>> >> >>> room > >>>> >> >>> or > >>>> >> >>> to give me to ok on populating the maze with traps. I am also > >>>> >> >>> waiting > >>>> >> >>> on > >>>> >> >>> Rorac for a boss room outline and possible alternate finishes > to > >>>> >> >>> script. I > >>>> >> >>> am also waiting on art for the tiles and distractions > >>>> >> >>> > >>>> >> >>> In the voidmap I have nothing else to script that I am aware > of. > >>>> >> >>> Eric > >>>> >> >>> you > >>>> >> >>> mentioned wanting to be able to read books? I can script that > for > >>>> >> >>> you. > >>>> >> >>> I can > >>>> >> >>> also script in animation for the fortune teller if you were to > >>>> >> >>> make > >>>> >> >>> some > >>>> >> >>> more animations for it. Eric, if you make old man or fortune > >>>> >> >>> teller > >>>> >> >>> dialogue > >>>> >> >>> I can add that in as well. > >>>> >> >>> > >>>> >> >>> what about everyone else? > >>>> >> >>> > >>>> >> >>> Is anyone waiting on me for anything? > >>>> >> >>> > >>>> >> >>> > >>>> >> >>> > >>>> >> >> > >>>> >> > > >>>> >> > > >>>> >> > >>>> > > >>>> > > >>>> > >>> > >> > >> > > > > > >