I need a staircase too. *pulls out his whip* On Thu, Aug 6, 2009 at 2:41 PM, eric <figarus@xxxxxxxxx> wrote: > Hey I really don't mind doing this for you at all so don't take it like me > telling you "do it yourself!" :P but if ya wanted to learn a little 3d this > would be a pretty simple intro to it in milkshape. But ill have it ready > when I get home if not or maybe as an example I will do it anyways :) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Chris Riccobono <crysalim@xxxxxxxxx> > > Date: Thu, 6 Aug 2009 11:23:46 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: August Status Check! > > > No biggie Eric, I can wait! You can do it whenever you have time after > work :) > > I don't have any specific requirements on the specs of it, just a > generic set of steps. I will be trying to repeat it though (as in, > using multiples to create one long staircase) so that might be > something to keep in mind. > > If you need any additional info lemme know. > > On Thu, Aug 6, 2009 at 6:31 AM, eric drewes<figarus@xxxxxxxxx> wrote: > > hey chris, > > > > I can make the stairs when i get home or if you have time and wanted to > work > > on it before i get off work (3pm your time) you could should an email to > > alex and he could probably whip it up for you pretty quick. > > > > On Wed, Aug 5, 2009 at 11:22 PM, Kent Petersen <kentkmp@xxxxxxxxx> > wrote: > >> > >> Welcome. Let me know if you have any further questions > >> > >> On Wed, Aug 5, 2009 at 6:32 PM, Chris Riccobono <crysalim@xxxxxxxxx> > >> wrote: > >>> > >>> Thanks Kent, you actually gave me a bit of a good head start there! I > >>> remember those spinning blocks, and that's a great idea to use for it. > >>> > >>> The zelda type hearts thing is kind of neat as well, I can see us > >>> using that for minigames :) > >>> > >>> On Wed, Aug 5, 2009 at 12:21 PM, Kent Petersen<kentkmp@xxxxxxxxx> > wrote: > >>> > It should all be possible, including health. To make a hp counter you > >>> > could > >>> > create a global variable that keeps track of how much health you > have. > >>> > Then > >>> > you could add pictures to the screen, like the puzzle in crushtest, > >>> > that > >>> > display your health. If you wanted to do hearts like zelda that would > >>> > be > >>> > pretty easy. If you wanted it to display an actual number you would > >>> > probably > >>> > need pictures of each number. > >>> > > >>> > I don't see why the incline would make it any different. > >>> > > >>> > You can script things to move smoothly. Check out the spinning blocks > >>> > in the > >>> > beginning of alanmap. They rotate smoothly. You would use similar > logic > >>> > but > >>> > with model_move. You can also use the cavemap as an example. The > >>> > pathway > >>> > that breaks apart does uses scripts to move as well as the rocks that > >>> > fall > >>> > from the sky. You can even make health if you wanted to. > >>> > > >>> > On Tue, Aug 4, 2009 at 11:58 PM, Chris Riccobono <crysalim@xxxxxxxxx > > > >>> > wrote: > >>> >> > >>> >> I wanted to ask you if you could do a small stair model Eric, but I > >>> >> don't want you to use effort on it if you have other stuff more > >>> >> important queued. Just let me know. > >>> >> > >>> >> On Tue, Aug 4, 2009 at 3:09 PM, eric drewes<figarus@xxxxxxxxx> > wrote: > >>> >> > *ponders* > >>> >> > > >>> >> > ok heres the plan of action for me i think - > >>> >> > > >>> >> > i can add the book to the tent so we can add where you can open > the > >>> >> > book, we > >>> >> > will need art for the inside fo the book explaining how to hack > the > >>> >> > automaton - i can do it unless elizabeth or katie want in (this is > >>> >> > hand > >>> >> > drawn stuff - i'll have more details when we're ready for it) kent > >>> >> > and i > >>> >> > can > >>> >> > work on the hacking mechanism, i know we brain stormed this before > >>> >> > but > >>> >> > we > >>> >> > could finalize the details when that part is ready. that will > need > >>> >> > art > >>> >> > too. *ponders* but thus far the additional art tasks are very > >>> >> > small/quick. > >>> >> > I'll dump the temporary strange man model in for aesthetics. > >>> >> > > >>> >> > personally i need to learn lighting so i can finish polishing the > >>> >> > asteroid. and make the kitten room *gets lynched* > >>> >> > > >>> >> > does anyone need anything asap or does anyone not have anything to > >>> >> > do > >>> >> > that > >>> >> > wants something? > >>> >> > > >>> >> > am i missing anything that can be done asap? > >>> >> > > >>> >> > On Tue, Aug 4, 2009 at 5:57 PM, Nick Klotz <roracsenshi@xxxxxxxxx > > > >>> >> > wrote: > >>> >> >> > >>> >> >> And just when I was about to light my torch... > >>> >> >> > >>> >> >> On Tue, Aug 4, 2009 at 5:52 PM, katie cook <ktmcook@xxxxxxxxx> > >>> >> >> wrote: > >>> >> >>> > >>> >> >>> Still trying to finish up texturing the wagon, got the toughest > >>> >> >>> part > >>> >> >>> done, the rest should be pretty quick, Hoping to have soon. > Thanks > >>> >> >>> for > >>> >> >>> being > >>> >> >>> patience guys, sorry its not done yet. > >>> >> >>> > >>> >> >>> Thanks Guys, > >>> >> >>> > >>> >> >>> Katie > >>> >> >>> > >>> >> >>> --- On Tue, 8/4/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >>> >> >>> > >>> >> >>> From: Kent Petersen <kentkmp@xxxxxxxxx> > >>> >> >>> Subject: [project1dev] August Status Check! > >>> >> >>> To: project1dev@xxxxxxxxxxxxx > >>> >> >>> Date: Tuesday, August 4, 2009, 2:15 PM > >>> >> >>> > >>> >> >>> I think it's about time for a check in to see how everyone is > >>> >> >>> doing. > >>> >> >>> > >>> >> >>> Scripting stuff: > >>> >> >>> > >>> >> >>> For the temple I am waiting on Rorac to finish the ceiling trap > >>> >> >>> room > >>> >> >>> or > >>> >> >>> to give me to ok on populating the maze with traps. I am also > >>> >> >>> waiting > >>> >> >>> on > >>> >> >>> Rorac for a boss room outline and possible alternate finishes to > >>> >> >>> script. I > >>> >> >>> am also waiting on art for the tiles and distractions > >>> >> >>> > >>> >> >>> In the voidmap I have nothing else to script that I am aware of. > >>> >> >>> Eric > >>> >> >>> you > >>> >> >>> mentioned wanting to be able to read books? I can script that > for > >>> >> >>> you. > >>> >> >>> I can > >>> >> >>> also script in animation for the fortune teller if you were to > >>> >> >>> make > >>> >> >>> some > >>> >> >>> more animations for it. Eric, if you make old man or fortune > >>> >> >>> teller > >>> >> >>> dialogue > >>> >> >>> I can add that in as well. > >>> >> >>> > >>> >> >>> what about everyone else? > >>> >> >>> > >>> >> >>> Is anyone waiting on me for anything? > >>> >> >>> > >>> >> >>> > >>> >> >>> > >>> >> >> > >>> >> > > >>> >> > > >>> >> > >>> > > >>> > > >>> > >> > > > > > >