[project1dev] Re: August Status Check!

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 6 Aug 2009 16:12:56 -0400

I need a staircase too.  *pulls out his whip*

On Thu, Aug 6, 2009 at 2:41 PM, eric <figarus@xxxxxxxxx> wrote:

> Hey I really don't mind doing this for you at all so don't take it like me
> telling you "do it yourself!" :P but if ya wanted to learn a little 3d this
> would be a pretty simple intro to it in milkshape.  But ill have it ready
> when I get home if not or maybe as an example I will do it anyways :)
> Sent via BlackBerry from T-Mobile
>
> -----Original Message-----
> From: Chris Riccobono <crysalim@xxxxxxxxx>
>
> Date: Thu, 6 Aug 2009 11:23:46
> To: <project1dev@xxxxxxxxxxxxx>
> Subject: [project1dev] Re: August Status Check!
>
>
> No biggie Eric, I can wait!  You can do it whenever you have time after
> work :)
>
> I don't have any specific requirements on the specs of it, just a
> generic set of steps.  I will be trying to repeat it though (as in,
> using multiples to create one long staircase) so that might be
> something to keep in mind.
>
> If you need any additional info lemme know.
>
> On Thu, Aug 6, 2009 at 6:31 AM, eric drewes<figarus@xxxxxxxxx> wrote:
> > hey chris,
> >
> > I can make the stairs when i get home or if you have time and wanted to
> work
> > on it before i get off work (3pm your time) you could should an email to
> > alex and he could probably whip it up for you pretty quick.
> >
> > On Wed, Aug 5, 2009 at 11:22 PM, Kent Petersen <kentkmp@xxxxxxxxx>
> wrote:
> >>
> >> Welcome. Let me know if you have any further questions
> >>
> >> On Wed, Aug 5, 2009 at 6:32 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> >> wrote:
> >>>
> >>> Thanks Kent, you actually gave me a bit of a good head start there!  I
> >>> remember those spinning blocks, and that's a great idea to use for it.
> >>>
> >>> The zelda type hearts thing is kind of neat as well, I can see us
> >>> using that for minigames :)
> >>>
> >>> On Wed, Aug 5, 2009 at 12:21 PM, Kent Petersen<kentkmp@xxxxxxxxx>
> wrote:
> >>> > It should all be possible, including health. To make a hp counter you
> >>> > could
> >>> > create a global variable that keeps track of how much health you
> have.
> >>> > Then
> >>> > you could add pictures to the screen, like the puzzle in crushtest,
> >>> > that
> >>> > display your health. If you wanted to do hearts like zelda that would
> >>> > be
> >>> > pretty easy. If you wanted it to display an actual number you would
> >>> > probably
> >>> > need pictures of each number.
> >>> >
> >>> > I don't see why the incline would make it any different.
> >>> >
> >>> > You can script things to move smoothly. Check out the spinning blocks
> >>> > in the
> >>> > beginning of alanmap. They rotate smoothly. You would use similar
> logic
> >>> > but
> >>> > with model_move. You can also use the cavemap as an example. The
> >>> > pathway
> >>> > that breaks apart does uses scripts to move as well as the rocks that
> >>> > fall
> >>> > from the sky. You can even make health if you wanted to.
> >>> >
> >>> > On Tue, Aug 4, 2009 at 11:58 PM, Chris Riccobono <crysalim@xxxxxxxxx
> >
> >>> > wrote:
> >>> >>
> >>> >> I wanted to ask you if you could do a small stair model Eric, but I
> >>> >> don't want you to use effort on it if you have other stuff more
> >>> >> important queued.  Just let me know.
> >>> >>
> >>> >> On Tue, Aug 4, 2009 at 3:09 PM, eric drewes<figarus@xxxxxxxxx>
> wrote:
> >>> >> > *ponders*
> >>> >> >
> >>> >> > ok heres the plan of action for me i think -
> >>> >> >
> >>> >> > i can add the book to the tent so we can add where you can open
> the
> >>> >> > book, we
> >>> >> > will need art for the inside fo the book explaining how to hack
> the
> >>> >> > automaton - i can do it unless elizabeth or katie want in (this is
> >>> >> > hand
> >>> >> > drawn stuff - i'll have more details when we're ready for it) kent
> >>> >> > and i
> >>> >> > can
> >>> >> > work on the hacking mechanism, i know we brain stormed this before
> >>> >> > but
> >>> >> > we
> >>> >> > could finalize the details when that part is ready.  that will
> need
> >>> >> > art
> >>> >> > too.  *ponders* but thus far the additional art tasks are very
> >>> >> > small/quick.
> >>> >> > I'll dump the temporary strange man model in for aesthetics.
> >>> >> >
> >>> >> > personally i need  to learn lighting so i can finish polishing the
> >>> >> > asteroid.  and make the kitten room *gets lynched*
> >>> >> >
> >>> >> > does anyone need anything asap or does anyone not have anything to
> >>> >> > do
> >>> >> > that
> >>> >> > wants something?
> >>> >> >
> >>> >> > am i missing anything that can be done asap?
> >>> >> >
> >>> >> > On Tue, Aug 4, 2009 at 5:57 PM, Nick Klotz <roracsenshi@xxxxxxxxx
> >
> >>> >> > wrote:
> >>> >> >>
> >>> >> >> And just when I was about to light my torch...
> >>> >> >>
> >>> >> >> On Tue, Aug 4, 2009 at 5:52 PM, katie cook <ktmcook@xxxxxxxxx>
> >>> >> >> wrote:
> >>> >> >>>
> >>> >> >>> Still trying to finish up texturing the wagon, got the toughest
> >>> >> >>> part
> >>> >> >>> done, the rest should be pretty quick, Hoping to have soon.
> Thanks
> >>> >> >>> for
> >>> >> >>> being
> >>> >> >>> patience guys, sorry its not done yet.
> >>> >> >>>
> >>> >> >>> Thanks Guys,
> >>> >> >>>
> >>> >> >>> Katie
> >>> >> >>>
> >>> >> >>> --- On Tue, 8/4/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> >>> >> >>>
> >>> >> >>> From: Kent Petersen <kentkmp@xxxxxxxxx>
> >>> >> >>> Subject: [project1dev] August Status Check!
> >>> >> >>> To: project1dev@xxxxxxxxxxxxx
> >>> >> >>> Date: Tuesday, August 4, 2009, 2:15 PM
> >>> >> >>>
> >>> >> >>> I think it's about time for a check in to see how everyone is
> >>> >> >>> doing.
> >>> >> >>>
> >>> >> >>> Scripting stuff:
> >>> >> >>>
> >>> >> >>> For the temple I am waiting on Rorac to finish the ceiling trap
> >>> >> >>> room
> >>> >> >>> or
> >>> >> >>> to give me to ok on populating the maze with traps. I am also
> >>> >> >>> waiting
> >>> >> >>> on
> >>> >> >>> Rorac for a boss room outline and possible alternate finishes to
> >>> >> >>> script. I
> >>> >> >>> am also waiting on art for the tiles and distractions
> >>> >> >>>
> >>> >> >>> In the voidmap I have nothing else to script that I am aware of.
> >>> >> >>> Eric
> >>> >> >>> you
> >>> >> >>> mentioned wanting to be able to read books? I can script that
> for
> >>> >> >>> you.
> >>> >> >>> I can
> >>> >> >>> also script in animation for the fortune teller if you were to
> >>> >> >>> make
> >>> >> >>> some
> >>> >> >>> more animations for it. Eric, if you make old man or fortune
> >>> >> >>> teller
> >>> >> >>> dialogue
> >>> >> >>> I can add that in as well.
> >>> >> >>>
> >>> >> >>> what about everyone else?
> >>> >> >>>
> >>> >> >>> Is anyone waiting on me for anything?
> >>> >> >>>
> >>> >> >>>
> >>> >> >>>
> >>> >> >>
> >>> >> >
> >>> >> >
> >>> >>
> >>> >
> >>> >
> >>>
> >>
> >
> >
>
>

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