I can make simple stuff in Milkshape, but asking an actual artist to do it will help with all the nuances you need to get right with making a model, like making it to scale and making sure it is centered (those are the only ones I know) Are there any other little tidbits to keep in mind when making models, while we're talkin about it? On Thu, Aug 6, 2009 at 11:41 AM, eric<figarus@xxxxxxxxx> wrote: > Hey I really don't mind doing this for you at all so don't take it like me > telling you "do it yourself!" :P but if ya wanted to learn a little 3d this > would be a pretty simple intro to it in milkshape. But ill have it ready > when I get home if not or maybe as an example I will do it anyways :) > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Chris Riccobono <crysalim@xxxxxxxxx> > > Date: Thu, 6 Aug 2009 11:23:46 > To: <project1dev@xxxxxxxxxxxxx> > Subject: [project1dev] Re: August Status Check! > > > No biggie Eric, I can wait! You can do it whenever you have time after work > :) > > I don't have any specific requirements on the specs of it, just a > generic set of steps. I will be trying to repeat it though (as in, > using multiples to create one long staircase) so that might be > something to keep in mind. > > If you need any additional info lemme know. > > On Thu, Aug 6, 2009 at 6:31 AM, eric drewes<figarus@xxxxxxxxx> wrote: >> hey chris, >> >> I can make the stairs when i get home or if you have time and wanted to work >> on it before i get off work (3pm your time) you could should an email to >> alex and he could probably whip it up for you pretty quick. >> >> On Wed, Aug 5, 2009 at 11:22 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>> >>> Welcome. Let me know if you have any further questions >>> >>> On Wed, Aug 5, 2009 at 6:32 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>> wrote: >>>> >>>> Thanks Kent, you actually gave me a bit of a good head start there! I >>>> remember those spinning blocks, and that's a great idea to use for it. >>>> >>>> The zelda type hearts thing is kind of neat as well, I can see us >>>> using that for minigames :) >>>> >>>> On Wed, Aug 5, 2009 at 12:21 PM, Kent Petersen<kentkmp@xxxxxxxxx> wrote: >>>> > It should all be possible, including health. To make a hp counter you >>>> > could >>>> > create a global variable that keeps track of how much health you have. >>>> > Then >>>> > you could add pictures to the screen, like the puzzle in crushtest, >>>> > that >>>> > display your health. If you wanted to do hearts like zelda that would >>>> > be >>>> > pretty easy. If you wanted it to display an actual number you would >>>> > probably >>>> > need pictures of each number. >>>> > >>>> > I don't see why the incline would make it any different. >>>> > >>>> > You can script things to move smoothly. Check out the spinning blocks >>>> > in the >>>> > beginning of alanmap. They rotate smoothly. You would use similar logic >>>> > but >>>> > with model_move. You can also use the cavemap as an example. The >>>> > pathway >>>> > that breaks apart does uses scripts to move as well as the rocks that >>>> > fall >>>> > from the sky. You can even make health if you wanted to. >>>> > >>>> > On Tue, Aug 4, 2009 at 11:58 PM, Chris Riccobono <crysalim@xxxxxxxxx> >>>> > wrote: >>>> >> >>>> >> I wanted to ask you if you could do a small stair model Eric, but I >>>> >> don't want you to use effort on it if you have other stuff more >>>> >> important queued. Just let me know. >>>> >> >>>> >> On Tue, Aug 4, 2009 at 3:09 PM, eric drewes<figarus@xxxxxxxxx> wrote: >>>> >> > *ponders* >>>> >> > >>>> >> > ok heres the plan of action for me i think - >>>> >> > >>>> >> > i can add the book to the tent so we can add where you can open the >>>> >> > book, we >>>> >> > will need art for the inside fo the book explaining how to hack the >>>> >> > automaton - i can do it unless elizabeth or katie want in (this is >>>> >> > hand >>>> >> > drawn stuff - i'll have more details when we're ready for it) kent >>>> >> > and i >>>> >> > can >>>> >> > work on the hacking mechanism, i know we brain stormed this before >>>> >> > but >>>> >> > we >>>> >> > could finalize the details when that part is ready. that will need >>>> >> > art >>>> >> > too. *ponders* but thus far the additional art tasks are very >>>> >> > small/quick. >>>> >> > I'll dump the temporary strange man model in for aesthetics. >>>> >> > >>>> >> > personally i need to learn lighting so i can finish polishing the >>>> >> > asteroid. and make the kitten room *gets lynched* >>>> >> > >>>> >> > does anyone need anything asap or does anyone not have anything to >>>> >> > do >>>> >> > that >>>> >> > wants something? >>>> >> > >>>> >> > am i missing anything that can be done asap? >>>> >> > >>>> >> > On Tue, Aug 4, 2009 at 5:57 PM, Nick Klotz <roracsenshi@xxxxxxxxx> >>>> >> > wrote: >>>> >> >> >>>> >> >> And just when I was about to light my torch... >>>> >> >> >>>> >> >> On Tue, Aug 4, 2009 at 5:52 PM, katie cook <ktmcook@xxxxxxxxx> >>>> >> >> wrote: >>>> >> >>> >>>> >> >>> Still trying to finish up texturing the wagon, got the toughest >>>> >> >>> part >>>> >> >>> done, the rest should be pretty quick, Hoping to have soon. Thanks >>>> >> >>> for >>>> >> >>> being >>>> >> >>> patience guys, sorry its not done yet. >>>> >> >>> >>>> >> >>> Thanks Guys, >>>> >> >>> >>>> >> >>> Katie >>>> >> >>> >>>> >> >>> --- On Tue, 8/4/09, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >>>> >> >>> >>>> >> >>> From: Kent Petersen <kentkmp@xxxxxxxxx> >>>> >> >>> Subject: [project1dev] August Status Check! >>>> >> >>> To: project1dev@xxxxxxxxxxxxx >>>> >> >>> Date: Tuesday, August 4, 2009, 2:15 PM >>>> >> >>> >>>> >> >>> I think it's about time for a check in to see how everyone is >>>> >> >>> doing. >>>> >> >>> >>>> >> >>> Scripting stuff: >>>> >> >>> >>>> >> >>> For the temple I am waiting on Rorac to finish the ceiling trap >>>> >> >>> room >>>> >> >>> or >>>> >> >>> to give me to ok on populating the maze with traps. I am also >>>> >> >>> waiting >>>> >> >>> on >>>> >> >>> Rorac for a boss room outline and possible alternate finishes to >>>> >> >>> script. I >>>> >> >>> am also waiting on art for the tiles and distractions >>>> >> >>> >>>> >> >>> In the voidmap I have nothing else to script that I am aware of. >>>> >> >>> Eric >>>> >> >>> you >>>> >> >>> mentioned wanting to be able to read books? I can script that for >>>> >> >>> you. >>>> >> >>> I can >>>> >> >>> also script in animation for the fortune teller if you were to >>>> >> >>> make >>>> >> >>> some >>>> >> >>> more animations for it. Eric, if you make old man or fortune >>>> >> >>> teller >>>> >> >>> dialogue >>>> >> >>> I can add that in as well. >>>> >> >>> >>>> >> >>> what about everyone else? >>>> >> >>> >>>> >> >>> Is anyone waiting on me for anything? >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >> >>>> >> > >>>> >> > >>>> >> >>>> > >>>> > >>>> >>> >> >> > >