[project1dev] Re: Audio Programmer

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 18 Jul 2009 13:06:07 -0500

I'm going out for a day or two, peace duuudes. Nice to have you aboard Tits.

http://www.youtube.com/watch?v=NisCkxU544c&feature=PlayList&p=0516A45938BF35B7&index=6&playnext=2&playnext_from=PL

On Sat, Jul 18, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah, thats another thing.
>
> programming the sound and music support is a tech thing but actually
> putting it into the world is a creative thing so eric will have to figure
> out what he wants to do about that and who does what (ie not my call hehe)
> :P
>
>
> On Sat, Jul 18, 2009 at 10:51 AM, <figarus@xxxxxxxxx> wrote:
>
>> I definitely want a hand in sound/music design
>>
>> Sent via BlackBerry from T-Mobile
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Sat, 18 Jul 2009 10:43:44 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] Re: Audio Programmer
>> Well the idea was just for him to program sound and music support.
>>
>> As far as putting in the sound effects, the music, what to play when etc,
>> we have no one lined up for that yet :P
>>
>> it could be steve if he's interested perhaps (:
>>
>> We can figure that out after we get the support in though and get some
>> basic sound effects in (first things first!)
>>
>> On Sat, Jul 18, 2009 at 10:40 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> When I was playing GS IV I had it set up so that when I entered the town,
>>> TSC, or different hunting areas it would play different sounds/songs.  I
>>> think my favorite was FF VII Birth of a God whenever I went to slay
>>> minotaurs.
>>>
>>> The appropriate sounds and music can make or break a game, but I think
>>> Tits will be really good in this area.
>>>
>>>
>>> On Sat, Jul 18, 2009 at 12:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Woohoo!
>>>>
>>>> We are getting ourselves an audio programmer soon to code in sound and
>>>> music support.
>>>>
>>>> Kahn (aka tits to you rorac) is really interested (:
>>>>
>>>> How i think it'll work is we'll use the FMOD sound library (used in
>>>> games such as world of warcraft), so he'll be hooking the library up to the
>>>> engine, and then making script commands to play music and sound effects,
>>>> then the actual playing of these things will be triggered in the script.
>>>>
>>>> But we shall see how it plays out (:
>>>>
>>>
>>>
>>
>

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