I'm going out for a day or two, peace duuudes. Nice to have you aboard Tits. http://www.youtube.com/watch?v=NisCkxU544c&feature=PlayList&p=0516A45938BF35B7&index=6&playnext=2&playnext_from=PL On Sat, Jul 18, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah, thats another thing. > > programming the sound and music support is a tech thing but actually > putting it into the world is a creative thing so eric will have to figure > out what he wants to do about that and who does what (ie not my call hehe) > :P > > > On Sat, Jul 18, 2009 at 10:51 AM, <figarus@xxxxxxxxx> wrote: > >> I definitely want a hand in sound/music design >> >> Sent via BlackBerry from T-Mobile >> >> ------------------------------ >> *From*: Alan Wolfe >> *Date*: Sat, 18 Jul 2009 10:43:44 -0700 >> *To*: <project1dev@xxxxxxxxxxxxx> >> *Subject*: [project1dev] Re: Audio Programmer >> Well the idea was just for him to program sound and music support. >> >> As far as putting in the sound effects, the music, what to play when etc, >> we have no one lined up for that yet :P >> >> it could be steve if he's interested perhaps (: >> >> We can figure that out after we get the support in though and get some >> basic sound effects in (first things first!) >> >> On Sat, Jul 18, 2009 at 10:40 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> When I was playing GS IV I had it set up so that when I entered the town, >>> TSC, or different hunting areas it would play different sounds/songs. I >>> think my favorite was FF VII Birth of a God whenever I went to slay >>> minotaurs. >>> >>> The appropriate sounds and music can make or break a game, but I think >>> Tits will be really good in this area. >>> >>> >>> On Sat, Jul 18, 2009 at 12:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> Woohoo! >>>> >>>> We are getting ourselves an audio programmer soon to code in sound and >>>> music support. >>>> >>>> Kahn (aka tits to you rorac) is really interested (: >>>> >>>> How i think it'll work is we'll use the FMOD sound library (used in >>>> games such as world of warcraft), so he'll be hooking the library up to the >>>> engine, and then making script commands to play music and sound effects, >>>> then the actual playing of these things will be triggered in the script. >>>> >>>> But we shall see how it plays out (: >>>> >>> >>> >> >