Well the idea was just for him to program sound and music support. As far as putting in the sound effects, the music, what to play when etc, we have no one lined up for that yet :P it could be steve if he's interested perhaps (: We can figure that out after we get the support in though and get some basic sound effects in (first things first!) On Sat, Jul 18, 2009 at 10:40 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > When I was playing GS IV I had it set up so that when I entered the town, > TSC, or different hunting areas it would play different sounds/songs. I > think my favorite was FF VII Birth of a God whenever I went to slay > minotaurs. > > The appropriate sounds and music can make or break a game, but I think Tits > will be really good in this area. > > > On Sat, Jul 18, 2009 at 12:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Woohoo! >> >> We are getting ourselves an audio programmer soon to code in sound and >> music support. >> >> Kahn (aka tits to you rorac) is really interested (: >> >> How i think it'll work is we'll use the FMOD sound library (used in games >> such as world of warcraft), so he'll be hooking the library up to the >> engine, and then making script commands to play music and sound effects, >> then the actual playing of these things will be triggered in the script. >> >> But we shall see how it plays out (: >> > >