laters nick On Sat, Jul 18, 2009 at 11:06 AM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > I'm going out for a day or two, peace duuudes. Nice to have you aboard > Tits. > > > http://www.youtube.com/watch?v=NisCkxU544c&feature=PlayList&p=0516A45938BF35B7&index=6&playnext=2&playnext_from=PL > > > On Sat, Jul 18, 2009 at 1:01 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> yeah, thats another thing. >> >> programming the sound and music support is a tech thing but actually >> putting it into the world is a creative thing so eric will have to figure >> out what he wants to do about that and who does what (ie not my call hehe) >> :P >> >> >> On Sat, Jul 18, 2009 at 10:51 AM, <figarus@xxxxxxxxx> wrote: >> >>> I definitely want a hand in sound/music design >>> >>> Sent via BlackBerry from T-Mobile >>> >>> ------------------------------ >>> *From*: Alan Wolfe >>> *Date*: Sat, 18 Jul 2009 10:43:44 -0700 >>> *To*: <project1dev@xxxxxxxxxxxxx> >>> *Subject*: [project1dev] Re: Audio Programmer >>> Well the idea was just for him to program sound and music support. >>> >>> As far as putting in the sound effects, the music, what to play when etc, >>> we have no one lined up for that yet :P >>> >>> it could be steve if he's interested perhaps (: >>> >>> We can figure that out after we get the support in though and get some >>> basic sound effects in (first things first!) >>> >>> On Sat, Jul 18, 2009 at 10:40 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> When I was playing GS IV I had it set up so that when I entered the >>>> town, TSC, or different hunting areas it would play different sounds/songs. >>>> I think my favorite was FF VII Birth of a God whenever I went to slay >>>> minotaurs. >>>> >>>> The appropriate sounds and music can make or break a game, but I think >>>> Tits will be really good in this area. >>>> >>>> >>>> On Sat, Jul 18, 2009 at 12:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Woohoo! >>>>> >>>>> We are getting ourselves an audio programmer soon to code in sound and >>>>> music support. >>>>> >>>>> Kahn (aka tits to you rorac) is really interested (: >>>>> >>>>> How i think it'll work is we'll use the FMOD sound library (used in >>>>> games such as world of warcraft), so he'll be hooking the library up to >>>>> the >>>>> engine, and then making script commands to play music and sound effects, >>>>> then the actual playing of these things will be triggered in the script. >>>>> >>>>> But we shall see how it plays out (: >>>>> >>>> >>>> >>> >> >