yeah, thats another thing. programming the sound and music support is a tech thing but actually putting it into the world is a creative thing so eric will have to figure out what he wants to do about that and who does what (ie not my call hehe) :P On Sat, Jul 18, 2009 at 10:51 AM, <figarus@xxxxxxxxx> wrote: > I definitely want a hand in sound/music design > > Sent via BlackBerry from T-Mobile > > ------------------------------ > *From*: Alan Wolfe > *Date*: Sat, 18 Jul 2009 10:43:44 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Audio Programmer > Well the idea was just for him to program sound and music support. > > As far as putting in the sound effects, the music, what to play when etc, > we have no one lined up for that yet :P > > it could be steve if he's interested perhaps (: > > We can figure that out after we get the support in though and get some > basic sound effects in (first things first!) > > On Sat, Jul 18, 2009 at 10:40 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: > >> When I was playing GS IV I had it set up so that when I entered the town, >> TSC, or different hunting areas it would play different sounds/songs. I >> think my favorite was FF VII Birth of a God whenever I went to slay >> minotaurs. >> >> The appropriate sounds and music can make or break a game, but I think >> Tits will be really good in this area. >> >> >> On Sat, Jul 18, 2009 at 12:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> Woohoo! >>> >>> We are getting ourselves an audio programmer soon to code in sound and >>> music support. >>> >>> Kahn (aka tits to you rorac) is really interested (: >>> >>> How i think it'll work is we'll use the FMOD sound library (used in games >>> such as world of warcraft), so he'll be hooking the library up to the >>> engine, and then making script commands to play music and sound effects, >>> then the actual playing of these things will be triggered in the script. >>> >>> But we shall see how it plays out (: >>> >> >> >