[project1dev] Re: Audio Programmer

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 18 Jul 2009 11:01:28 -0700

yeah, thats another thing.

programming the sound and music support is a tech thing but actually putting
it into the world is a creative thing so eric will have to figure out what
he wants to do about that and who does what (ie not my call hehe) :P

On Sat, Jul 18, 2009 at 10:51 AM, <figarus@xxxxxxxxx> wrote:

> I definitely want a hand in sound/music design
>
> Sent via BlackBerry from T-Mobile
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Sat, 18 Jul 2009 10:43:44 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Audio Programmer
> Well the idea was just for him to program sound and music support.
>
> As far as putting in the sound effects, the music, what to play when etc,
> we have no one lined up for that yet :P
>
> it could be steve if he's interested perhaps (:
>
> We can figure that out after we get the support in though and get some
> basic sound effects in (first things first!)
>
> On Sat, Jul 18, 2009 at 10:40 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>
>> When I was playing GS IV I had it set up so that when I entered the town,
>> TSC, or different hunting areas it would play different sounds/songs.  I
>> think my favorite was FF VII Birth of a God whenever I went to slay
>> minotaurs.
>>
>> The appropriate sounds and music can make or break a game, but I think
>> Tits will be really good in this area.
>>
>>
>> On Sat, Jul 18, 2009 at 12:57 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> Woohoo!
>>>
>>> We are getting ourselves an audio programmer soon to code in sound and
>>> music support.
>>>
>>> Kahn (aka tits to you rorac) is really interested (:
>>>
>>> How i think it'll work is we'll use the FMOD sound library (used in games
>>> such as world of warcraft), so he'll be hooking the library up to the
>>> engine, and then making script commands to play music and sound effects,
>>> then the actual playing of these things will be triggered in the script.
>>>
>>> But we shall see how it plays out (:
>>>
>>
>>
>

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