the process is pretty quick and painless too... i've had some minor issues with losing materials i made in c4d but by and large they go pretty easily and if you're creating your own textures w/ images (i think wurmz is doing this?) i dont think you'd have any problem at all. my method is to import it into 3ds and then "export" as a 3ds file (don't just save it as a 3ds file... use export) thats the best i found after playing with it but if someone has something better, or has any ideas with this, definitely share em :) On Sun, Apr 26, 2009 at 1:42 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > For anyone who doesnt already know this, Eric discovered that milkshape > imports 3ds files, so you don't have to do any crazy intermediary files > first! > > > Soo... > > > you can make stuff in 3ds, then bam, directly load into milkshape and save > as a milkshape file so that it can be used in game. > > > Since 3ds can import so many formats, basically you can work in any program > you want, import it into 3ds, save as 3ds, then import into milkshape, save > as milkshape and then use in game. It's more steps but it does work. > > > Just wanted to make sure everyone knew the good news! (: >