[project1dev] Re: Attention all artists!

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 26 Apr 2009 11:19:44 -0400

chris, seriously -- great idea.  i forgot about that, it should definitely
work and seems like a potentially perfect solution.  thanks for the post!

On Sun, Apr 26, 2009 at 7:19 AM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> A solution to the texture issues could be to bake them. I know eric knows
> what I mean by this, but in case somebody else doesn't...
> Texture baking basically unwraps the uv map and "bakes" the placed texture
> file into a jpg that should work cross platform, this is the way its
> supposed to work. I have had success doing this from 3ds to other proggys
> like torque engine, I don't know if it always applies though
> Sent from my BlackBerry
> ------------------------------
> *From*: eric drewes
> *Date*: Sun, 26 Apr 2009 01:58:07 -0400
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] Re: Attention all artists!
> the process is pretty quick and painless too... i've had some minor issues
> with losing materials i made in c4d but by and large they go pretty easily
> and if you're creating your own textures w/ images (i think wurmz is doing
> this?) i dont think you'd have any problem at all.
> my method is to import it into 3ds and then "export" as a 3ds file (don't
> just save it as a 3ds file... use export) thats the best i found after
> playing with it but if someone has something better, or has any ideas with
> this, definitely share em :)
> On Sun, Apr 26, 2009 at 1:42 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> For anyone who doesnt already know this, Eric discovered that milkshape
>> imports 3ds files, so you don't have to do any crazy intermediary files
>> first!
>> Soo...
>> you can make stuff in 3ds, then bam, directly load into milkshape and save
>> as a milkshape file so that it can be used in game.
>> Since 3ds can import so many formats, basically you can work in any
>> program you want, import it into 3ds, save as 3ds, then import into
>> milkshape, save as milkshape and then use in game.  It's more steps but it
>> does work.
>> Just wanted to make sure everyone knew the good news! (:

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